Death's Gambit: Afterlife Steam key art
Death's Gambit: Afterlife cover art

Steam revenue analysis

Death's Gambit: Afterlife Steam Revenue & Sales Estimates

White Rabbit · Serenity Forge

$1.9MEst. Gross Revenue

168,736 estimated sales, 82% positive reviews, and $1,321,709.09 potentially retained by the developer after Steam's platform fees.

Action82% Positive$7.99

Revenue Overview

$1.9M

Gross Revenue

$1.3M

Developer Revenue

168,736

Est. Copies Sold

$236K

Revenue / Year (avg. 8 yr)

$1.2MLow estimate
$1.9MBest estimate
$3.5MHigh estimate

How the revenue splits

Gross Revenue
$1,888,156
Steam Platform Fee(30.0%)
−$566,447
Developer Revenue
$1,321,709

Developer vs. Steam

Developer: 70.0%($1,321,709)Steam: 30.0%($566,447)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$566,447
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

82%positive
5,273Total Reviews
4,324positive (82%)
949negative (18%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,273 reviews and a 82% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Death's Gambit: Afterlife, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $8, we estimate a realized average sale price of $11 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,888,156 in gross revenue into roughly $1,321,709 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$11.19

List price $7.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Death's Gambit: Afterlife use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $11 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,888,156

To developer

$1,321,709

To developer: 70.0%

$1,321,709

Platform fee: 30.0%

$566,447

Epic Games Store

Gross revenue baseline: $1,888,156

To developer

$1,781,577

To developer: 94.4%

$1,781,577

Platform fee: 5.6%

$106,579

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 5.6%.

GOG

Gross revenue baseline: $1,888,156

To developer

$1,321,709

To developer: 70.0%

$1,321,709

Platform fee: 30.0%

$566,447

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 88% by revenue in Action
88%

Top 88% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Death's Gambit: Afterlife ranks in the top 88% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

9h avg3.4h median

9h

Average Playtime

3.4h

Median Playtime

A median playtime of 3.4h and average of 9h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperWhite Rabbit
PublisherSerenity Forge
Release DateAugust 12, 2018
Years on Market8 years
Current Price$7.99
Calibrated Avg. Selling Price$11.19
GenreAction
Peak Players18
SteamSpy Owners200,000 .. 500,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Death's Gambit: Afterlife earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Death's Gambit: Afterlife's total gross revenue on Steam at approximately $1,888,156.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,180,097
  • Calibrated midpoint (x32): $1,888,156
  • Optimistic estimate (x60): $3,540,292

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Death's Gambit: Afterlife sold on Steam?

With 5,273 Steam reviews and a 82% positive rating, we estimate Death's Gambit: Afterlife has sold between 105,460 and 316,380 copies, with a best estimate of 168,736.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does White Rabbit earn from Death's Gambit: Afterlife?

After Steam's tiered platform fee of effectively 30.0%, White Rabbit keeps an estimated $1,321,709 from Death's Gambit: Afterlife's gross revenue of $1,888,156.

Here's the breakdown:

  • Gross Revenue: $1,888,156
  • Steam's Fee (30.0%): -$566,447
  • Developer Revenue: $1,321,709

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Death's Gambit: Afterlife?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Death's Gambit: Afterlife, with an estimated gross revenue of $1,888,156, this results in an effective rate of 30.0%. Steam keeps approximately $566,447 and White Rabbit receives $1,321,709.

How accurate are these revenue estimates for Death's Gambit: Afterlife?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,180,097 to $3,540,292) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $11.

What would Death's Gambit: Afterlife earn on Epic Games Store instead?

If Death's Gambit: Afterlife generated the same gross revenue on the Epic Games Store, White Rabbit would keep approximately $1,781,577 - that's $459,868 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $106,579. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,321,709.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Death's Gambit: Afterlife?

According to SteamSpy data, players spend an average of 9 hours in Death's Gambit: Afterlife, with a median playtime of 3.4 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.