Teardown Steam key art
Teardown cover art

Steam revenue analysis

Teardown Steam Revenue & Sales Estimates

Tuxedo Labs

$75.5MEst. Gross Revenue

2,736,550 estimated sales, 96% positive reviews, and $57,401,131.60 potentially retained by the developer after Steam's platform fees.

Action96% Positive$29.99MC 80

Revenue Overview

$75.5M

Gross Revenue

$57.4M

Developer Revenue

2,736,550

Est. Copies Sold

$75.5M

Revenue / Year (avg. 1 yr)

$60.4MLow estimate
$75.5MBest estimate
$181.2MHigh estimate

How the revenue splits

Gross Revenue
$75,501,415
Steam Platform Fee(24.0%)
−$18,100,283
Developer Revenue
$57,401,132

Developer vs. Steam

Developer: 76.0%($57,401,132)Steam: 24.0%($18,100,283)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$5,100,283

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
109,462Total Reviews
105,084positive (96%)
4,378negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    109,462 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Teardown, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 24.0%. That turns an estimated $75,501,415 in gross revenue into roughly $57,401,132 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.59

List price $29.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

24.0%

Tiered 30 / 25 / 20%

Revenue estimates for Teardown use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $75,501,415

To developer

$57,401,132

To developer: 76.0%

$57,401,132

Platform fee: 24.0%

$18,100,283

Epic Games Store

Gross revenue baseline: $75,501,415

To developer

$66,561,245

To developer: 88.2%

$66,561,245

Platform fee: 11.8%

$8,940,170

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.8%.

GOG

Gross revenue baseline: $75,501,415

To developer

$52,850,990

To developer: 70.0%

$52,850,990

Platform fee: 30.0%

$22,650,424

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 5% by revenue in Action
5%

Top 5% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Teardown ranks in the top 5% of 2141 tracked action top-sellers, with estimated revenue 13× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

21.6h avg7h median

21.6h

Average Playtime

7h

Median Playtime

4.9h

Recent Activity (2 Weeks)

A median playtime of 7h and average of 21.6h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity23% still active

Game Details

Dataset updated: April 18, 2026

DeveloperTuxedo Labs
PublisherTuxedo Labs
Release Date
Years on Market1 year
Current Price$29.99
Calibrated Avg. Selling Price$27.59
GenreAction
Peak Players1,984
SteamSpy Owners2,000,000 .. 5,000,000

Features

Single-playerMulti-playerPvPOnline PvPCo-opOnline Co-opSteam AchievementsFull controller supportSteam WorkshopSteam CloudIncludes level editorRemote Play on TabletFamily Sharing

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Frequently Asked Questions

How much has Teardown earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Teardown's total gross revenue on Steam at approximately $75,501,415.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $60,401,132
  • Calibrated midpoint (x25): $75,501,415
  • Optimistic estimate (x60): $181,203,395

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Teardown sold on Steam?

With 109,462 Steam reviews and a 96% positive rating, we estimate Teardown has sold between 2,189,240 and 6,567,720 copies, with a best estimate of 2,736,550.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does Tuxedo Labs earn from Teardown?

After Steam's tiered platform fee of effectively 24.0%, Tuxedo Labs keeps an estimated $57,401,132 from Teardown's gross revenue of $75,501,415.

Here's the breakdown:

  • Gross Revenue: $75,501,415
  • Steam's Fee (24.0%): -$18,100,283
  • Developer Revenue: $57,401,132

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Teardown?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Teardown, with an estimated gross revenue of $75,501,415, this results in an effective rate of 24.0%. Steam keeps approximately $18,100,283 and Tuxedo Labs receives $57,401,132.

How accurate are these revenue estimates for Teardown?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($60,401,132 to $181,203,395) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $28.

What would Teardown earn on Epic Games Store instead?

If Teardown generated the same gross revenue on the Epic Games Store, Tuxedo Labs would keep approximately $66,561,245 - that's $9,160,113 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $8,940,170. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $52,850,990.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Teardown?

According to SteamSpy data, players spend an average of 21.6 hours in Teardown, with a median playtime of 7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Teardown's Metacritic score?

Teardown has a Metacritic score of 80/100, which is considered "generally favorable" by critics. The Steam community rates the game 96% positive based on 109,462 user reviews.