Conan Exiles Steam key art
Conan Exiles cover art

Steam revenue analysis

Conan Exiles Steam Revenue & Sales Estimates

Funcom

$101MEst. Gross Revenue

2,686,625 estimated sales, 79% positive reviews, and $77,792,187.00 potentially retained by the developer after Steam's platform fees.

Action79% Positive$39.99

Revenue Overview

$101M

Gross Revenue

$77.8M

Developer Revenue

2,686,625

Est. Copies Sold

$101M

Revenue / Year (avg. 1 yr)

$80.8MLow estimate
$101MBest estimate
$242.4MHigh estimate

How the revenue splits

Gross Revenue
$100,990,234
Steam Platform Fee(23.0%)
−$23,198,047
Developer Revenue
$77,792,187

Developer vs. Steam

Developer: 77.0%($77,792,187)Steam: 23.0%($23,198,047)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$10,198,047

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

79%positive
107,465Total Reviews
84,897positive (79%)
22,568negative (21%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    107,465 reviews and a 79% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Conan Exiles, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $38 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 23.0%. That turns an estimated $100,990,234 in gross revenue into roughly $77,792,187 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$37.59

List price $39.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

23.0%

Tiered 30 / 25 / 20%

Revenue estimates for Conan Exiles use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $38 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $100,990,234

To developer

$77,792,187

To developer: 77.0%

$77,792,187

Platform fee: 23.0%

$23,198,047

Epic Games Store

Gross revenue baseline: $100,990,234

To developer

$88,991,406

To developer: 88.1%

$88,991,406

Platform fee: 11.9%

$11,998,828

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.9%.

GOG

Gross revenue baseline: $100,990,234

To developer

$70,693,164

To developer: 70.0%

$70,693,164

Platform fee: 30.0%

$30,297,070

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 4% by revenue in Action
4%

Top 4% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Conan Exiles ranks in the top 4% of 2141 tracked action top-sellers, with estimated revenue 17× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

137.4h avg24.5h median

137.4h

Average Playtime

24.5h

Median Playtime

27.2h

Recent Activity (2 Weeks)

A median playtime of 24.5h and average of 137.4h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity20% still active

Game Details

Dataset updated: April 18, 2026

DeveloperFuncom
PublisherFuncom
Release Date
Years on Market1 year
Current Price$39.99
Calibrated Avg. Selling Price$37.59
GenreAction
Peak Players5,677
SteamSpy Owners5,000,000 .. 10,000,000

Features

Single-playerMulti-playerPvPOnline PvPCo-opOnline Co-opSteam AchievementsFull controller supportSteam Trading CardsSteam WorkshopRemote Play on TabletRemote Play on TVFamily Sharing

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Frequently Asked Questions

How much has Conan Exiles earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Conan Exiles's total gross revenue on Steam at approximately $100,990,234.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $80,792,187
  • Calibrated midpoint (x25): $100,990,234
  • Optimistic estimate (x60): $242,376,561

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Conan Exiles sold on Steam?

With 107,465 Steam reviews and a 79% positive rating, we estimate Conan Exiles has sold between 2,149,300 and 6,447,900 copies, with a best estimate of 2,686,625.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does Funcom earn from Conan Exiles?

After Steam's tiered platform fee of effectively 23.0%, Funcom keeps an estimated $77,792,187 from Conan Exiles's gross revenue of $100,990,234.

Here's the breakdown:

  • Gross Revenue: $100,990,234
  • Steam's Fee (23.0%): -$23,198,047
  • Developer Revenue: $77,792,187

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Conan Exiles?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Conan Exiles, with an estimated gross revenue of $100,990,234, this results in an effective rate of 23.0%. Steam keeps approximately $23,198,047 and Funcom receives $77,792,187.

How accurate are these revenue estimates for Conan Exiles?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($80,792,187 to $242,376,561) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $38.

What would Conan Exiles earn on Epic Games Store instead?

If Conan Exiles generated the same gross revenue on the Epic Games Store, Funcom would keep approximately $88,991,406 - that's $11,199,219 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $11,998,828. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $70,693,164.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Conan Exiles?

According to SteamSpy data, players spend an average of 137.4 hours in Conan Exiles, with a median playtime of 24.5 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.