Tainted Grail: Conquest Steam key art
Tainted Grail: Conquest cover art

Steam revenue analysis

Tainted Grail: Conquest Steam Revenue & Sales Estimates

Questline · Awaken Realms

$4MEst. Gross Revenue

212,828 estimated sales, 90% positive reviews, and $2,769,530.76 potentially retained by the developer after Steam's platform fees.

Action90% Positive$19.99

Revenue Overview

$4M

Gross Revenue

$2.8M

Developer Revenue

212,828

Est. Copies Sold

$4M

Revenue / Year (avg. 1 yr)

$2.8MLow estimate
$4MBest estimate
$8.5MHigh estimate

How the revenue splits

Gross Revenue
$3,956,473
Steam Platform Fee(30.0%)
−$1,186,942
Developer Revenue
$2,769,531

Developer vs. Steam

Developer: 70.0%($2,769,531)Steam: 30.0%($1,186,942)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,186,942
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

90%positive
7,601Total Reviews
6,841positive (90%)
760negative (10%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,601 reviews and a 90% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Tainted Grail: Conquest, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,956,473 in gross revenue into roughly $2,769,531 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Tainted Grail: Conquest use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,956,473

To developer

$2,769,531

To developer: 70.0%

$2,769,531

Platform fee: 30.0%

$1,186,942

Epic Games Store

Gross revenue baseline: $3,956,473

To developer

$3,601,696

To developer: 91.0%

$3,601,696

Platform fee: 9.0%

$354,777

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.0%.

GOG

Gross revenue baseline: $3,956,473

To developer

$2,769,531

To developer: 70.0%

$2,769,531

Platform fee: 30.0%

$1,186,942

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 64% by revenue in Action
64%

Top 64% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Tainted Grail: Conquest ranks in the top 64% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

16.8h avg8.4h median

16.8h

Average Playtime

8.4h

Median Playtime

Tainted Grail: Conquest keeps players engaged for an average of 16.8 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperQuestline
PublisherAwaken Realms
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players199
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Tainted Grail: Conquest earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Tainted Grail: Conquest's total gross revenue on Steam at approximately $3,956,473.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,826,052
  • Calibrated midpoint (x28): $3,956,473
  • Optimistic estimate (x60): $8,478,155

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Tainted Grail: Conquest sold on Steam?

With 7,601 Steam reviews and a 90% positive rating, we estimate Tainted Grail: Conquest has sold between 152,020 and 456,060 copies, with a best estimate of 212,828.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Questline earn from Tainted Grail: Conquest?

After Steam's tiered platform fee of effectively 30.0%, Questline keeps an estimated $2,769,531 from Tainted Grail: Conquest's gross revenue of $3,956,473.

Here's the breakdown:

  • Gross Revenue: $3,956,473
  • Steam's Fee (30.0%): -$1,186,942
  • Developer Revenue: $2,769,531

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Tainted Grail: Conquest?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Tainted Grail: Conquest, with an estimated gross revenue of $3,956,473, this results in an effective rate of 30.0%. Steam keeps approximately $1,186,942 and Questline receives $2,769,531.

How accurate are these revenue estimates for Tainted Grail: Conquest?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,826,052 to $8,478,155) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $19.

What would Tainted Grail: Conquest earn on Epic Games Store instead?

If Tainted Grail: Conquest generated the same gross revenue on the Epic Games Store, Questline would keep approximately $3,601,696 - that's $832,165 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $354,777. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,769,531.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Tainted Grail: Conquest?

According to SteamSpy data, players spend an average of 16.8 hours in Tainted Grail: Conquest, with a median playtime of 8.4 hours. This indicates solid player engagement.