Life is Strange: Double Exposure Steam key art
Life is Strange: Double Exposure cover art

Steam revenue analysis

Life is Strange: Double Exposure Steam Revenue & Sales Estimates

Deck Nine Games · Square Enix

$10.5MEst. Gross Revenue

220,603 estimated sales, 69% positive reviews, and $7,357,327.35 potentially retained by the developer after Steam's platform fees.

Action69% Positive$49.99

Revenue Overview

$10.5M

Gross Revenue

$7.4M

Developer Revenue

220,603

Est. Copies Sold

$10.5M

Revenue / Year (avg. 1 yr)

$7.2MLow estimate
$10.5MBest estimate
$21.7MHigh estimate

How the revenue splits

Gross Revenue
$10,476,436
Steam Platform Fee(29.8%)
−$3,119,109
Developer Revenue
$7,357,327

Developer vs. Steam

Developer: 70.2%($7,357,327)Steam: 29.8%($3,119,109)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$119,109
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

69%positive
7,607Total Reviews
5,249positive (69%)
2,358negative (31%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,607 reviews and a 69% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Life is Strange: Double Exposure, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $50, we estimate a realized average sale price of $47 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.8%. That turns an estimated $10,476,436 in gross revenue into roughly $7,357,327 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$47.49

List price $49.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

29.8%

Tiered 30 / 25 / 20%

Revenue estimates for Life is Strange: Double Exposure use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $47 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $10,476,436

To developer

$7,357,327

To developer: 70.2%

$7,357,327

Platform fee: 29.8%

$3,119,109

Epic Games Store

Gross revenue baseline: $10,476,436

To developer

$9,339,264

To developer: 89.1%

$9,339,264

Platform fee: 10.9%

$1,137,172

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.9%.

GOG

Gross revenue baseline: $10,476,436

To developer

$7,333,506

To developer: 70.0%

$7,333,506

Platform fee: 30.0%

$3,142,931

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 33% by revenue in Action
33%

Top 33% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Life is Strange: Double Exposure ranks in the top 33% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

13.7h avg14h median

13.7h

Average Playtime

14h

Median Playtime

6.6h

Recent Activity (2 Weeks)

Life is Strange: Double Exposure keeps players engaged for an average of 13.7 hours – solid engagement for a action game.

Current Activity48% still active

Game Details

Dataset updated: April 18, 2026

DeveloperDeck Nine Games
PublisherSquare Enix
Release Date
Years on Market1 year
Current Price$49.99
Calibrated Avg. Selling Price$47.49
GenreAction
Peak Players34
SteamSpy Owners100,000 .. 200,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Life is Strange: Double Exposure earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Life is Strange: Double Exposure's total gross revenue on Steam at approximately $10,476,436.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $7,225,129
  • Calibrated midpoint (x29): $10,476,436
  • Optimistic estimate (x60): $21,675,386

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Life is Strange: Double Exposure sold on Steam?

With 7,607 Steam reviews and a 69% positive rating, we estimate Life is Strange: Double Exposure has sold between 152,140 and 456,420 copies, with a best estimate of 220,603.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Deck Nine Games earn from Life is Strange: Double Exposure?

After Steam's tiered platform fee of effectively 29.8%, Deck Nine Games keeps an estimated $7,357,327 from Life is Strange: Double Exposure's gross revenue of $10,476,436.

Here's the breakdown:

  • Gross Revenue: $10,476,436
  • Steam's Fee (29.8%): -$3,119,109
  • Developer Revenue: $7,357,327

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Life is Strange: Double Exposure?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Life is Strange: Double Exposure, with an estimated gross revenue of $10,476,436, this results in an effective rate of 29.8%. Steam keeps approximately $3,119,109 and Deck Nine Games receives $7,357,327.

How accurate are these revenue estimates for Life is Strange: Double Exposure?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($7,225,129 to $21,675,386) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $47.

What would Life is Strange: Double Exposure earn on Epic Games Store instead?

If Life is Strange: Double Exposure generated the same gross revenue on the Epic Games Store, Deck Nine Games would keep approximately $9,339,264 - that's $1,981,937 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,137,172. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $7,333,506.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Life is Strange: Double Exposure?

According to SteamSpy data, players spend an average of 13.7 hours in Life is Strange: Double Exposure, with a median playtime of 14 hours. This indicates solid player engagement.