Suzerain Steam key art
Suzerain cover art

Steam revenue analysis

Suzerain Steam Revenue & Sales Estimates

Torpor Games

$4.8MEst. Gross Revenue

259,448 estimated sales, 93% positive reviews, and $3,376,196.82 potentially retained by the developer after Steam's platform fees.

Action93% Positive$19.99

Revenue Overview

$4.8M

Gross Revenue

$3.4M

Developer Revenue

259,448

Est. Copies Sold

$4.8M

Revenue / Year (avg. 1 yr)

$3.4MLow estimate
$4.8MBest estimate
$10.3MHigh estimate

How the revenue splits

Gross Revenue
$4,823,138
Steam Platform Fee(30.0%)
−$1,446,942
Developer Revenue
$3,376,197

Developer vs. Steam

Developer: 70.0%($3,376,197)Steam: 30.0%($1,446,942)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,446,942
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

93%positive
9,266Total Reviews
8,617positive (93%)
649negative (7%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    9,266 reviews and a 93% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Suzerain, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,823,138 in gross revenue into roughly $3,376,197 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Suzerain use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,823,138

To developer

$3,376,197

To developer: 70.0%

$3,376,197

Platform fee: 30.0%

$1,446,942

Epic Games Store

Gross revenue baseline: $4,823,138

To developer

$4,364,362

To developer: 90.5%

$4,364,362

Platform fee: 9.5%

$458,777

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.5%.

GOG

Gross revenue baseline: $4,823,138

To developer

$3,376,197

To developer: 70.0%

$3,376,197

Platform fee: 30.0%

$1,446,942

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 57% by revenue in Action
57%

Top 57% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Suzerain ranks in the top 57% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

18.4h avg8.4h median

18.4h

Average Playtime

8.4h

Median Playtime

2.8h

Recent Activity (2 Weeks)

A median playtime of 8.4h and average of 18.4h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity15% still active

Game Details

Dataset updated: April 18, 2026

DeveloperTorpor Games
PublisherTorpor Games
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players258
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Suzerain earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Suzerain's total gross revenue on Steam at approximately $4,823,138.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,445,099
  • Calibrated midpoint (x28): $4,823,138
  • Optimistic estimate (x60): $10,335,296

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Suzerain sold on Steam?

With 9,266 Steam reviews and a 93% positive rating, we estimate Suzerain has sold between 185,320 and 555,960 copies, with a best estimate of 259,448.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Torpor Games earn from Suzerain?

After Steam's tiered platform fee of effectively 30.0%, Torpor Games keeps an estimated $3,376,197 from Suzerain's gross revenue of $4,823,138.

Here's the breakdown:

  • Gross Revenue: $4,823,138
  • Steam's Fee (30.0%): -$1,446,942
  • Developer Revenue: $3,376,197

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Suzerain?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Suzerain, with an estimated gross revenue of $4,823,138, this results in an effective rate of 30.0%. Steam keeps approximately $1,446,942 and Torpor Games receives $3,376,197.

How accurate are these revenue estimates for Suzerain?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,445,099 to $10,335,296) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $19.

What would Suzerain earn on Epic Games Store instead?

If Suzerain generated the same gross revenue on the Epic Games Store, Torpor Games would keep approximately $4,364,362 - that's $988,165 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $458,777. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,376,197.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Suzerain?

According to SteamSpy data, players spend an average of 18.4 hours in Suzerain, with a median playtime of 8.4 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.