Nothing Steam key art
Nothing cover art

Steam revenue analysis

Nothing Steam Revenue & Sales Estimates

Pixelatto

$250KEst. Gross Revenue

277,800 estimated sales, 95% positive reviews, and $175,014.00 potentially retained by the developer after Steam's platform fees.

Action95% Positive$0.99

Revenue Overview

$250K

Gross Revenue

$175K

Developer Revenue

277,800

Est. Copies Sold

$250K

Revenue / Year (avg. 1 yr)

$166.7KLow estimate
$250KBest estimate
$500KHigh estimate

How the revenue splits

Gross Revenue
$250,020
Steam Platform Fee(30.0%)
−$75,006
Developer Revenue
$175,014

Developer vs. Steam

Developer: 70.0%($175,014)Steam: 30.0%($75,006)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$75,006
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
9,260Total Reviews
8,797positive (95%)
463negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    9,260 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Nothing, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $1, we estimate a realized average sale price of $1 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $250,020 in gross revenue into roughly $175,014 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$0.90

List price $0.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Nothing use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $1 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $250,020

To developer

$175,014

To developer: 70.0%

$175,014

Platform fee: 30.0%

$75,006

Epic Games Store

Gross revenue baseline: $250,020

To developer

$250,020

To developer: 100.0%

$250,020

Platform fee: 0.0%

$0

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 0.0%.

GOG

Gross revenue baseline: $250,020

To developer

$175,014

To developer: 70.0%

$175,014

Platform fee: 30.0%

$75,006

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 99% by revenue in Action
99%

Top 99% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Nothing ranks in the top 99% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

13.6h avg19.2h median

13.6h

Average Playtime

19.2h

Median Playtime

Nothing keeps players engaged for an average of 13.6 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperPixelatto
PublisherPixelatto
Release Date
Years on Market1 year
Current Price$0.99
Calibrated Avg. Selling Price$0.90
GenreAction
Peak Players48
SteamSpy Owners100,000 .. 200,000

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Frequently Asked Questions

How much has Nothing earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Nothing's total gross revenue on Steam at approximately $250,020.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $166,680
  • Calibrated midpoint (x30): $250,020
  • Optimistic estimate (x60): $500,040

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Nothing sold on Steam?

With 9,260 Steam reviews and a 95% positive rating, we estimate Nothing has sold between 185,200 and 555,600 copies, with a best estimate of 277,800.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does Pixelatto earn from Nothing?

After Steam's tiered platform fee of effectively 30.0%, Pixelatto keeps an estimated $175,014 from Nothing's gross revenue of $250,020.

Here's the breakdown:

  • Gross Revenue: $250,020
  • Steam's Fee (30.0%): -$75,006
  • Developer Revenue: $175,014

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Nothing?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Nothing, with an estimated gross revenue of $250,020, this results in an effective rate of 30.0%. Steam keeps approximately $75,006 and Pixelatto receives $175,014.

How accurate are these revenue estimates for Nothing?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($166,680 to $500,040) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $1.

What would Nothing earn on Epic Games Store instead?

If Nothing generated the same gross revenue on the Epic Games Store, Pixelatto would keep approximately $250,020 - that's $75,006 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $0. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $175,014.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Nothing?

According to SteamSpy data, players spend an average of 13.6 hours in Nothing, with a median playtime of 19.2 hours. This indicates solid player engagement.