Superliminal Steam key art
Superliminal cover art

Steam revenue analysis

Superliminal Steam Revenue & Sales Estimates

Pillow Castle

$11.5MEst. Gross Revenue

874,379 estimated sales, 95% positive reviews, and $8,149,794.26 potentially retained by the developer after Steam's platform fees.

Action95% Positive$7.99

Revenue Overview

$11.5M

Gross Revenue

$8.1M

Developer Revenue

874,379

Est. Copies Sold

$1.9M

Revenue / Year (avg. 6 yr)

$8MLow estimate
$11.5MBest estimate
$23.9MHigh estimate

How the revenue splits

Gross Revenue
$11,533,059
Steam Platform Fee(29.3%)
−$3,383,265
Developer Revenue
$8,149,794

Developer vs. Steam

Developer: 70.7%($8,149,794)Steam: 29.3%($3,383,265)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$383,265
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
30,151Total Reviews
28,643positive (95%)
1,508negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    30,151 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Superliminal, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $8, we estimate a realized average sale price of $13 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.3%. That turns an estimated $11,533,059 in gross revenue into roughly $8,149,794 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.19

List price $7.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

29.3%

Tiered 30 / 25 / 20%

Revenue estimates for Superliminal use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $13 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $11,533,059

To developer

$8,149,794

To developer: 70.7%

$8,149,794

Platform fee: 29.3%

$3,383,265

Epic Games Store

Gross revenue baseline: $11,533,059

To developer

$10,269,092

To developer: 89.0%

$10,269,092

Platform fee: 11.0%

$1,263,967

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.0%.

GOG

Gross revenue baseline: $11,533,059

To developer

$8,073,141

To developer: 70.0%

$8,073,141

Platform fee: 30.0%

$3,459,918

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 31% by revenue in Action
31%

Top 31% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Superliminal ranks in the top 31% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

3.3h avg2.9h median

3.3h

Average Playtime

2.9h

Median Playtime

0.6h

Recent Activity (2 Weeks)

Superliminal keeps players engaged for an average of 3.3 hours – solid engagement for a action game.

Current Activity18% still active

Game Details

Dataset updated: April 18, 2026

DeveloperPillow Castle
PublisherPillow Castle
Release DateNovember 4, 2020
Years on Market6 years
Current Price$7.99
Calibrated Avg. Selling Price$13.19
GenreAction
Peak Players65
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Superliminal earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Superliminal's total gross revenue on Steam at approximately $11,533,059.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $7,953,834
  • Calibrated midpoint (x29): $11,533,059
  • Optimistic estimate (x60): $23,861,501

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Superliminal sold on Steam?

With 30,151 Steam reviews and a 95% positive rating, we estimate Superliminal has sold between 603,020 and 1,809,060 copies, with a best estimate of 874,379.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Pillow Castle earn from Superliminal?

After Steam's tiered platform fee of effectively 29.3%, Pillow Castle keeps an estimated $8,149,794 from Superliminal's gross revenue of $11,533,059.

Here's the breakdown:

  • Gross Revenue: $11,533,059
  • Steam's Fee (29.3%): -$3,383,265
  • Developer Revenue: $8,149,794

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Superliminal?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Superliminal, with an estimated gross revenue of $11,533,059, this results in an effective rate of 29.3%. Steam keeps approximately $3,383,265 and Pillow Castle receives $8,149,794.

How accurate are these revenue estimates for Superliminal?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($7,953,834 to $23,861,501) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $13.

What would Superliminal earn on Epic Games Store instead?

If Superliminal generated the same gross revenue on the Epic Games Store, Pillow Castle would keep approximately $10,269,092 - that's $2,119,298 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,263,967. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $8,073,141.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Superliminal?

According to SteamSpy data, players spend an average of 3.3 hours in Superliminal, with a median playtime of 2.9 hours. This indicates solid player engagement.