BlazBlue Entropy Effect Steam key art
BlazBlue Entropy Effect cover art

Steam revenue analysis

BlazBlue Entropy Effect Steam Revenue & Sales Estimates

91Act

$13.3MEst. Gross Revenue

878,410 estimated sales, 95% positive reviews, and $9,507,285.93 potentially retained by the developer after Steam's platform fees.

Action95% Positive$19.99

Revenue Overview

$13.3M

Gross Revenue

$9.5M

Developer Revenue

878,410

Est. Copies Sold

$6.7M

Revenue / Year (avg. 2 yr)

$9.2MLow estimate
$13.3MBest estimate
$27.6MHigh estimate

How the revenue splits

Gross Revenue
$13,343,048
Steam Platform Fee(28.8%)
−$3,835,762
Developer Revenue
$9,507,286

Developer vs. Steam

Developer: 71.3%($9,507,286)Steam: 28.8%($3,835,762)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$835,762
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
30,290Total Reviews
28,776positive (95%)
1,514negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    30,290 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For BlazBlue Entropy Effect, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $15 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 28.8%. That turns an estimated $13,343,048 in gross revenue into roughly $9,507,286 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$15.19

List price $19.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

28.8%

Tiered 30 / 25 / 20%

Revenue estimates for BlazBlue Entropy Effect use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $15 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $13,343,048

To developer

$9,507,286

To developer: 71.3%

$9,507,286

Platform fee: 28.7%

$3,835,762

Epic Games Store

Gross revenue baseline: $13,343,048

To developer

$11,861,882

To developer: 88.9%

$11,861,882

Platform fee: 11.1%

$1,481,166

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.1%.

GOG

Gross revenue baseline: $13,343,048

To developer

$9,340,134

To developer: 70.0%

$9,340,134

Platform fee: 30.0%

$4,002,914

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 28% by revenue in Action
28%

Top 28% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

BlazBlue Entropy Effect ranks in the top 28% of 2141 tracked action top-sellers, with estimated revenue 2× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

15.2h avg8.7h median

15.2h

Average Playtime

8.7h

Median Playtime

2.6h

Recent Activity (2 Weeks)

BlazBlue Entropy Effect keeps players engaged for an average of 15.2 hours – solid engagement for a action game.

Current Activity17% still active

Game Details

Dataset updated: April 18, 2026

Developer91Act
Publisher91Act
Release DateFebruary 13, 2024
Years on Market2 years
Current Price$19.99
Calibrated Avg. Selling Price$15.19
GenreAction
Peak Players1,099
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has BlazBlue Entropy Effect earned on Steam?

Based on our analysis using the Boxleiter method, we estimate BlazBlue Entropy Effect's total gross revenue on Steam at approximately $13,343,048.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $9,202,102
  • Calibrated midpoint (x29): $13,343,048
  • Optimistic estimate (x60): $27,606,306

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has BlazBlue Entropy Effect sold on Steam?

With 30,290 Steam reviews and a 95% positive rating, we estimate BlazBlue Entropy Effect has sold between 605,800 and 1,817,400 copies, with a best estimate of 878,410.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does 91Act earn from BlazBlue Entropy Effect?

After Steam's tiered platform fee of effectively 28.8%, 91Act keeps an estimated $9,507,286 from BlazBlue Entropy Effect's gross revenue of $13,343,048.

Here's the breakdown:

  • Gross Revenue: $13,343,048
  • Steam's Fee (28.8%): -$3,835,762
  • Developer Revenue: $9,507,286

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from BlazBlue Entropy Effect?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For BlazBlue Entropy Effect, with an estimated gross revenue of $13,343,048, this results in an effective rate of 28.8%. Steam keeps approximately $3,835,762 and 91Act receives $9,507,286.

How accurate are these revenue estimates for BlazBlue Entropy Effect?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($9,202,102 to $27,606,306) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $15.

What would BlazBlue Entropy Effect earn on Epic Games Store instead?

If BlazBlue Entropy Effect generated the same gross revenue on the Epic Games Store, 91Act would keep approximately $11,861,882 - that's $2,354,596 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,481,166. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $9,340,134.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in BlazBlue Entropy Effect?

According to SteamSpy data, players spend an average of 15.2 hours in BlazBlue Entropy Effect, with a median playtime of 8.7 hours. This indicates solid player engagement.