Superflight Steam key art
Superflight cover art

Steam revenue analysis

Superflight Steam Revenue & Sales Estimates

GrizzlyGames

$919.4KEst. Gross Revenue

338,010 estimated sales, 96% positive reviews, and $643,571.04 potentially retained by the developer after Steam's platform fees.

Action96% Positive$2.99

Revenue Overview

$919.4K

Gross Revenue

$643.6K

Developer Revenue

338,010

Est. Copies Sold

$919.4K

Revenue / Year (avg. 1 yr)

$612.9KLow estimate
$919.4KBest estimate
$1.8MHigh estimate

How the revenue splits

Gross Revenue
$919,387
Steam Platform Fee(30.0%)
−$275,816
Developer Revenue
$643,571

Developer vs. Steam

Developer: 70.0%($643,571)Steam: 30.0%($275,816)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$275,816
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
11,267Total Reviews
10,816positive (96%)
451negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    11,267 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Superflight, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $3, we estimate a realized average sale price of $3 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $919,387 in gross revenue into roughly $643,571 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$2.72

List price $2.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Superflight use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $3 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $919,387

To developer

$643,571

To developer: 70.0%

$643,571

Platform fee: 30.0%

$275,816

Epic Games Store

Gross revenue baseline: $919,387

To developer

$919,387

To developer: 100.0%

$919,387

Platform fee: 0.0%

$0

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 0.0%.

GOG

Gross revenue baseline: $919,387

To developer

$643,571

To developer: 70.0%

$643,571

Platform fee: 30.0%

$275,816

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 95% by revenue in Action
95%

Top 95% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Superflight ranks in the top 95% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

2.4h avg0.6h median

2.4h

Average Playtime

0.6h

Median Playtime

A median playtime of 0.6h and average of 2.4h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperGrizzlyGames
PublisherGrizzlyGames
Release Date
Years on Market1 year
Current Price$2.99
Calibrated Avg. Selling Price$2.72
GenreAction
Peak Players12
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerSteam AchievementsPartial Controller SupportSteam LeaderboardsFamily Sharing

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Superflight earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Superflight's total gross revenue on Steam at approximately $919,387.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $612,925
  • Calibrated midpoint (x30): $919,387
  • Optimistic estimate (x60): $1,838,774

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Superflight sold on Steam?

With 11,267 Steam reviews and a 96% positive rating, we estimate Superflight has sold between 225,340 and 676,020 copies, with a best estimate of 338,010.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does GrizzlyGames earn from Superflight?

After Steam's tiered platform fee of effectively 30.0%, GrizzlyGames keeps an estimated $643,571 from Superflight's gross revenue of $919,387.

Here's the breakdown:

  • Gross Revenue: $919,387
  • Steam's Fee (30.0%): -$275,816
  • Developer Revenue: $643,571

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Superflight?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Superflight, with an estimated gross revenue of $919,387, this results in an effective rate of 30.0%. Steam keeps approximately $275,816 and GrizzlyGames receives $643,571.

How accurate are these revenue estimates for Superflight?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($612,925 to $1,838,774) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $3.

What would Superflight earn on Epic Games Store instead?

If Superflight generated the same gross revenue on the Epic Games Store, GrizzlyGames would keep approximately $919,387 - that's $275,816 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $0. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $643,571.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Superflight?

According to SteamSpy data, players spend an average of 2.4 hours in Superflight, with a median playtime of 0.6 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.