Super Robot Wars 30 Steam key art
Super Robot Wars 30 cover art

Steam revenue analysis

Super Robot Wars 30 Steam Revenue & Sales Estimates

Bandai Namco Forge Digitals Inc. · Bandai Namco Entertainment

$8.7MEst. Gross Revenue

152,550 estimated sales, 87% positive reviews, and $6,085,677.15 potentially retained by the developer after Steam's platform fees.

Action87% Positive$59.99MC 79

Revenue Overview

$8.7M

Gross Revenue

$6.1M

Developer Revenue

152,550

Est. Copies Sold

$8.7M

Revenue / Year (avg. 1 yr)

$7MLow estimate
$8.7MBest estimate
$20.9MHigh estimate

How the revenue splits

Gross Revenue
$8,693,825
Steam Platform Fee(30.0%)
−$2,608,147
Developer Revenue
$6,085,677

Developer vs. Steam

Developer: 70.0%($6,085,677)Steam: 30.0%($2,608,147)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,608,147
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

87%positive
6,102Total Reviews
5,309positive (87%)
793negative (13%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,102 reviews and a 87% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Super Robot Wars 30, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $60, we estimate a realized average sale price of $57 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $8,693,825 in gross revenue into roughly $6,085,677 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$56.99

List price $59.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Super Robot Wars 30 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $57 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $8,693,825

To developer

$6,085,677

To developer: 70.0%

$6,085,677

Platform fee: 30.0%

$2,608,147

Epic Games Store

Gross revenue baseline: $8,693,825

To developer

$7,770,566

To developer: 89.4%

$7,770,566

Platform fee: 10.6%

$923,259

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.6%.

GOG

Gross revenue baseline: $8,693,825

To developer

$6,085,677

To developer: 70.0%

$6,085,677

Platform fee: 30.0%

$2,608,147

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 39% by revenue in Action
39%

Top 39% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Super Robot Wars 30 ranks in the top 39% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

55.2h avg40.8h median

55.2h

Average Playtime

40.8h

Median Playtime

Super Robot Wars 30 keeps players engaged for an average of 55.2 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperBandai Namco Forge Digitals Inc.
PublisherBandai Namco Entertainment
Release Date
Years on Market1 year
Current Price$59.99
Calibrated Avg. Selling Price$56.99
GenreAction
Peak Players283
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudFamily Sharing

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Frequently Asked Questions

How much has Super Robot Wars 30 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Super Robot Wars 30's total gross revenue on Steam at approximately $8,693,825.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $6,955,060
  • Calibrated midpoint (x25): $8,693,825
  • Optimistic estimate (x60): $20,865,179

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Super Robot Wars 30 sold on Steam?

With 6,102 Steam reviews and a 87% positive rating, we estimate Super Robot Wars 30 has sold between 122,040 and 366,120 copies, with a best estimate of 152,550.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does Bandai Namco Forge Digitals Inc. earn from Super Robot Wars 30?

After Steam's tiered platform fee of effectively 30.0%, Bandai Namco Forge Digitals Inc. keeps an estimated $6,085,677 from Super Robot Wars 30's gross revenue of $8,693,825.

Here's the breakdown:

  • Gross Revenue: $8,693,825
  • Steam's Fee (30.0%): -$2,608,147
  • Developer Revenue: $6,085,677

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Super Robot Wars 30?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Super Robot Wars 30, with an estimated gross revenue of $8,693,825, this results in an effective rate of 30.0%. Steam keeps approximately $2,608,147 and Bandai Namco Forge Digitals Inc. receives $6,085,677.

How accurate are these revenue estimates for Super Robot Wars 30?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($6,955,060 to $20,865,179) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $57.

What would Super Robot Wars 30 earn on Epic Games Store instead?

If Super Robot Wars 30 generated the same gross revenue on the Epic Games Store, Bandai Namco Forge Digitals Inc. would keep approximately $7,770,566 - that's $1,684,888 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $923,259. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $6,085,677.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Super Robot Wars 30?

According to SteamSpy data, players spend an average of 55.2 hours in Super Robot Wars 30, with a median playtime of 40.8 hours. This indicates solid player engagement.

What is Super Robot Wars 30's Metacritic score?

Super Robot Wars 30 has a Metacritic score of 79/100, which is considered "generally favorable" by critics. The Steam community rates the game 87% positive based on 6,102 user reviews.