SUPER CHICKEN JUMPER Steam key art
SUPER CHICKEN JUMPER cover art

Steam revenue analysis

SUPER CHICKEN JUMPER Steam Revenue & Sales Estimates

Sewer Cat, Heavy Sheep · Sewer Cat

$448KEst. Gross Revenue

159,424 estimated sales, 96% positive reviews, and $313,587.01 potentially retained by the developer after Steam's platform fees.

Action96% Positive$2.99

Revenue Overview

$448K

Gross Revenue

$313.6K

Developer Revenue

159,424

Est. Copies Sold

$448K

Revenue / Year (avg. 1 yr)

$280KLow estimate
$448KBest estimate
$840KHigh estimate

How the revenue splits

Gross Revenue
$447,981
Steam Platform Fee(30.0%)
−$134,394
Developer Revenue
$313,587

Developer vs. Steam

Developer: 70.0%($313,587)Steam: 30.0%($134,394)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$134,394
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
4,982Total Reviews
4,783positive (96%)
199negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    4,982 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For SUPER CHICKEN JUMPER, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $3, we estimate a realized average sale price of $3 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $447,981 in gross revenue into roughly $313,587 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$2.81

List price $2.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for SUPER CHICKEN JUMPER use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $3 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $447,981

To developer

$313,587

To developer: 70.0%

$313,587

Platform fee: 30.0%

$134,394

Epic Games Store

Gross revenue baseline: $447,981

To developer

$447,981

To developer: 100.0%

$447,981

Platform fee: 0.0%

$0

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 0.0%.

GOG

Gross revenue baseline: $447,981

To developer

$313,587

To developer: 70.0%

$313,587

Platform fee: 30.0%

$134,394

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 98% by revenue in Action
98%

Top 98% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

SUPER CHICKEN JUMPER ranks in the top 98% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

2.2h avg2.3h median

2.2h

Average Playtime

2.3h

Median Playtime

SUPER CHICKEN JUMPER keeps players engaged for an average of 2.2 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperSewer Cat, Heavy Sheep
PublisherSewer Cat
Release Date
Years on Market1 year
Current Price$2.99
Calibrated Avg. Selling Price$2.81
GenreAction
Peak Players5
SteamSpy Owners100,000 .. 200,000

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Frequently Asked Questions

How much has SUPER CHICKEN JUMPER earned on Steam?

Based on our analysis using the Boxleiter method, we estimate SUPER CHICKEN JUMPER's total gross revenue on Steam at approximately $447,981.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $279,988
  • Calibrated midpoint (x32): $447,981
  • Optimistic estimate (x60): $839,965

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has SUPER CHICKEN JUMPER sold on Steam?

With 4,982 Steam reviews and a 96% positive rating, we estimate SUPER CHICKEN JUMPER has sold between 99,640 and 298,920 copies, with a best estimate of 159,424.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does Sewer Cat, Heavy Sheep earn from SUPER CHICKEN JUMPER?

After Steam's tiered platform fee of effectively 30.0%, Sewer Cat, Heavy Sheep keeps an estimated $313,587 from SUPER CHICKEN JUMPER's gross revenue of $447,981.

Here's the breakdown:

  • Gross Revenue: $447,981
  • Steam's Fee (30.0%): -$134,394
  • Developer Revenue: $313,587

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from SUPER CHICKEN JUMPER?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For SUPER CHICKEN JUMPER, with an estimated gross revenue of $447,981, this results in an effective rate of 30.0%. Steam keeps approximately $134,394 and Sewer Cat, Heavy Sheep receives $313,587.

How accurate are these revenue estimates for SUPER CHICKEN JUMPER?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($279,988 to $839,965) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $3.

What would SUPER CHICKEN JUMPER earn on Epic Games Store instead?

If SUPER CHICKEN JUMPER generated the same gross revenue on the Epic Games Store, Sewer Cat, Heavy Sheep would keep approximately $447,981 - that's $134,394 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $0. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $313,587.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in SUPER CHICKEN JUMPER?

According to SteamSpy data, players spend an average of 2.2 hours in SUPER CHICKEN JUMPER, with a median playtime of 2.3 hours. This indicates solid player engagement.