Sunkenland Steam key art
Sunkenland cover art

Steam revenue analysis

Sunkenland Steam Revenue & Sales Estimates

Vector3 Studio

$10.4MEst. Gross Revenue

556,894 estimated sales, 82% positive reviews, and $7,264,494.60 potentially retained by the developer after Steam's platform fees.

Action82% Positive$19.99

Revenue Overview

$10.4M

Gross Revenue

$7.3M

Developer Revenue

556,894

Est. Copies Sold

$10.4M

Revenue / Year (avg. 1 yr)

$8MLow estimate
$10.4MBest estimate
$23.9MHigh estimate

How the revenue splits

Gross Revenue
$10,352,659
Steam Platform Fee(29.8%)
−$3,088,165
Developer Revenue
$7,264,495

Developer vs. Steam

Developer: 70.2%($7,264,495)Steam: 29.8%($3,088,165)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$88,165
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

82%positive
21,419Total Reviews
17,564positive (82%)
3,855negative (18%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    21,419 reviews and a 82% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Sunkenland, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.8%. That turns an estimated $10,352,659 in gross revenue into roughly $7,264,495 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

29.8%

Tiered 30 / 25 / 20%

Revenue estimates for Sunkenland use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $10,352,659

To developer

$7,264,495

To developer: 70.2%

$7,264,495

Platform fee: 29.8%

$3,088,165

Epic Games Store

Gross revenue baseline: $10,352,659

To developer

$9,230,340

To developer: 89.2%

$9,230,340

Platform fee: 10.8%

$1,122,319

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.8%.

GOG

Gross revenue baseline: $10,352,659

To developer

$7,246,862

To developer: 70.0%

$7,246,862

Platform fee: 30.0%

$3,105,798

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 34% by revenue in Action
34%

Top 34% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Sunkenland ranks in the top 34% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

18.2h avg9h median

18.2h

Average Playtime

9h

Median Playtime

A median playtime of 9h and average of 18.2h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperVector3 Studio
PublisherVector3 Studio
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players472
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerMulti-playerCo-opOnline Co-opFamily Sharing

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Frequently Asked Questions

How much has Sunkenland earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Sunkenland's total gross revenue on Steam at approximately $10,352,659.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $7,963,584
  • Calibrated midpoint (x26): $10,352,659
  • Optimistic estimate (x60): $23,890,753

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Sunkenland sold on Steam?

With 21,419 Steam reviews and a 82% positive rating, we estimate Sunkenland has sold between 428,380 and 1,285,140 copies, with a best estimate of 556,894.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does Vector3 Studio earn from Sunkenland?

After Steam's tiered platform fee of effectively 29.8%, Vector3 Studio keeps an estimated $7,264,495 from Sunkenland's gross revenue of $10,352,659.

Here's the breakdown:

  • Gross Revenue: $10,352,659
  • Steam's Fee (29.8%): -$3,088,165
  • Developer Revenue: $7,264,495

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Sunkenland?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Sunkenland, with an estimated gross revenue of $10,352,659, this results in an effective rate of 29.8%. Steam keeps approximately $3,088,165 and Vector3 Studio receives $7,264,495.

How accurate are these revenue estimates for Sunkenland?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($7,963,584 to $23,890,753) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $19.

What would Sunkenland earn on Epic Games Store instead?

If Sunkenland generated the same gross revenue on the Epic Games Store, Vector3 Studio would keep approximately $9,230,340 - that's $1,965,846 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,122,319. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $7,246,862.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Sunkenland?

According to SteamSpy data, players spend an average of 18.2 hours in Sunkenland, with a median playtime of 9 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.