STEINS;GATE 0 Steam key art
STEINS;GATE 0 cover art

Steam revenue analysis

STEINS;GATE 0 Steam Revenue & Sales Estimates

MAGES. Inc. · Spike Chunsoft Co., Ltd.

$6MEst. Gross Revenue

179,868 estimated sales, 96% positive reviews, and $4,185,168.62 potentially retained by the developer after Steam's platform fees.

Action96% Positive$34.99

Revenue Overview

$6M

Gross Revenue

$4.2M

Developer Revenue

179,868

Est. Copies Sold

$6M

Revenue / Year (avg. 1 yr)

$4.6MLow estimate
$6MBest estimate
$13.8MHigh estimate

How the revenue splits

Gross Revenue
$5,978,812
Steam Platform Fee(30.0%)
−$1,793,644
Developer Revenue
$4,185,169

Developer vs. Steam

Developer: 70.0%($4,185,169)Steam: 30.0%($1,793,644)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,793,644
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
6,918Total Reviews
6,641positive (96%)
277negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,918 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For STEINS;GATE 0, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $35, we estimate a realized average sale price of $33 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $5,978,812 in gross revenue into roughly $4,185,169 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$33.24

List price $34.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for STEINS;GATE 0 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $33 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $5,978,812

To developer

$4,185,169

To developer: 70.0%

$4,185,169

Platform fee: 30.0%

$1,793,644

Epic Games Store

Gross revenue baseline: $5,978,812

To developer

$5,381,355

To developer: 90.0%

$5,381,355

Platform fee: 10.0%

$597,457

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.0%.

GOG

Gross revenue baseline: $5,978,812

To developer

$4,185,169

To developer: 70.0%

$4,185,169

Platform fee: 30.0%

$1,793,644

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 50% by revenue in Action
50%

Top 50% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

STEINS;GATE 0 ranks in the top 50% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

12.9h avg12.4h median

12.9h

Average Playtime

12.4h

Median Playtime

STEINS;GATE 0 keeps players engaged for an average of 12.9 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperMAGES. Inc.
PublisherSpike Chunsoft Co., Ltd.
Release Date
Years on Market1 year
Current Price$34.99
Calibrated Avg. Selling Price$33.24
GenreAction
Peak Players73
SteamSpy Owners100,000 .. 200,000

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Frequently Asked Questions

How much has STEINS;GATE 0 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate STEINS;GATE 0's total gross revenue on Steam at approximately $5,978,812.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,599,086
  • Calibrated midpoint (x26): $5,978,812
  • Optimistic estimate (x60): $13,797,259

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has STEINS;GATE 0 sold on Steam?

With 6,918 Steam reviews and a 96% positive rating, we estimate STEINS;GATE 0 has sold between 138,360 and 415,080 copies, with a best estimate of 179,868.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does MAGES. Inc. earn from STEINS;GATE 0?

After Steam's tiered platform fee of effectively 30.0%, MAGES. Inc. keeps an estimated $4,185,169 from STEINS;GATE 0's gross revenue of $5,978,812.

Here's the breakdown:

  • Gross Revenue: $5,978,812
  • Steam's Fee (30.0%): -$1,793,644
  • Developer Revenue: $4,185,169

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from STEINS;GATE 0?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For STEINS;GATE 0, with an estimated gross revenue of $5,978,812, this results in an effective rate of 30.0%. Steam keeps approximately $1,793,644 and MAGES. Inc. receives $4,185,169.

How accurate are these revenue estimates for STEINS;GATE 0?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,599,086 to $13,797,259) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $33.

What would STEINS;GATE 0 earn on Epic Games Store instead?

If STEINS;GATE 0 generated the same gross revenue on the Epic Games Store, MAGES. Inc. would keep approximately $5,381,355 - that's $1,196,186 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $597,457. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $4,185,169.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in STEINS;GATE 0?

According to SteamSpy data, players spend an average of 12.9 hours in STEINS;GATE 0, with a median playtime of 12.4 hours. This indicates solid player engagement.