Sonic & All-Stars Racing Transformed Collection Steam key art
Sonic & All-Stars Racing Transformed Collection cover art

Steam revenue analysis

Sonic & All-Stars Racing Transformed Collection Steam Revenue & Sales Estimates

Sumo Digital · SEGA

$8.9MEst. Gross Revenue

480,004 estimated sales, 94% positive reviews, and $6,246,292.05 potentially retained by the developer after Steam's platform fees.

Action94% Positive$19.99

Revenue Overview

$8.9M

Gross Revenue

$6.2M

Developer Revenue

480,004

Est. Copies Sold

$8.9M

Revenue / Year (avg. 1 yr)

$6.4MLow estimate
$8.9MBest estimate
$19.1MHigh estimate

How the revenue splits

Gross Revenue
$8,923,274
Steam Platform Fee(30.0%)
−$2,676,982
Developer Revenue
$6,246,292

Developer vs. Steam

Developer: 70.0%($6,246,292)Steam: 30.0%($2,676,982)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,676,982
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
17,143Total Reviews
16,114positive (94%)
1,029negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    17,143 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Sonic & All-Stars Racing Transformed Collection, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $8,923,274 in gross revenue into roughly $6,246,292 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Sonic & All-Stars Racing Transformed Collection use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $8,923,274

To developer

$6,246,292

To developer: 70.0%

$6,246,292

Platform fee: 30.0%

$2,676,982

Epic Games Store

Gross revenue baseline: $8,923,274

To developer

$7,972,481

To developer: 89.3%

$7,972,481

Platform fee: 10.7%

$950,793

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.7%.

GOG

Gross revenue baseline: $8,923,274

To developer

$6,246,292

To developer: 70.0%

$6,246,292

Platform fee: 30.0%

$2,676,982

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 38% by revenue in Action
38%

Top 38% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Sonic & All-Stars Racing Transformed Collection ranks in the top 38% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

11h avg4.3h median

11h

Average Playtime

4.3h

Median Playtime

A median playtime of 4.3h and average of 11h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperSumo Digital
PublisherSEGA
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players41
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Sonic & All-Stars Racing Transformed Collection earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Sonic & All-Stars Racing Transformed Collection's total gross revenue on Steam at approximately $8,923,274.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $6,373,767
  • Calibrated midpoint (x28): $8,923,274
  • Optimistic estimate (x60): $19,121,302

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Sonic & All-Stars Racing Transformed Collection sold on Steam?

With 17,143 Steam reviews and a 94% positive rating, we estimate Sonic & All-Stars Racing Transformed Collection has sold between 342,860 and 1,028,580 copies, with a best estimate of 480,004.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Sumo Digital earn from Sonic & All-Stars Racing Transformed Collection?

After Steam's tiered platform fee of effectively 30.0%, Sumo Digital keeps an estimated $6,246,292 from Sonic & All-Stars Racing Transformed Collection's gross revenue of $8,923,274.

Here's the breakdown:

  • Gross Revenue: $8,923,274
  • Steam's Fee (30.0%): -$2,676,982
  • Developer Revenue: $6,246,292

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Sonic & All-Stars Racing Transformed Collection?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Sonic & All-Stars Racing Transformed Collection, with an estimated gross revenue of $8,923,274, this results in an effective rate of 30.0%. Steam keeps approximately $2,676,982 and Sumo Digital receives $6,246,292.

How accurate are these revenue estimates for Sonic & All-Stars Racing Transformed Collection?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($6,373,767 to $19,121,302) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $19.

What would Sonic & All-Stars Racing Transformed Collection earn on Epic Games Store instead?

If Sonic & All-Stars Racing Transformed Collection generated the same gross revenue on the Epic Games Store, Sumo Digital would keep approximately $7,972,481 - that's $1,726,189 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $950,793. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $6,246,292.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Sonic & All-Stars Racing Transformed Collection?

According to SteamSpy data, players spend an average of 11 hours in Sonic & All-Stars Racing Transformed Collection, with a median playtime of 4.3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.