Sifu Steam key art
Sifu cover art

Steam revenue analysis

Sifu Steam Revenue & Sales Estimates

Sloclap · Sloclap, Kepler Interactive

$20.1MEst. Gross Revenue

528,225 estimated sales, 92% positive reviews, and $14,550,450.81 potentially retained by the developer after Steam's platform fees.

Action92% Positive$9.99MC 81

Revenue Overview

$20.1M

Gross Revenue

$14.6M

Developer Revenue

528,225

Est. Copies Sold

$20.1M

Revenue / Year (avg. 1 yr)

$16.1MLow estimate
$20.1MBest estimate
$48.2MHigh estimate

How the revenue splits

Gross Revenue
$20,067,268
Steam Platform Fee(27.5%)
−$5,516,817
Developer Revenue
$14,550,451

Developer vs. Steam

Developer: 72.5%($14,550,451)Steam: 27.5%($5,516,817)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$2,516,817
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

92%positive
21,129Total Reviews
19,439positive (92%)
1,690negative (8%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    21,129 reviews and a 92% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Sifu, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $38 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.5%. That turns an estimated $20,067,268 in gross revenue into roughly $14,550,451 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$37.99

List price $9.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

27.5%

Tiered 30 / 25 / 20%

Revenue estimates for Sifu use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $38 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $20,067,268

To developer

$14,550,451

To developer: 72.5%

$14,550,451

Platform fee: 27.5%

$5,516,817

Epic Games Store

Gross revenue baseline: $20,067,268

To developer

$17,779,196

To developer: 88.6%

$17,779,196

Platform fee: 11.4%

$2,288,072

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.4%.

GOG

Gross revenue baseline: $20,067,268

To developer

$14,047,087

To developer: 70.0%

$14,047,087

Platform fee: 30.0%

$6,020,180

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 20% by revenue in Action
20%

Top 20% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Sifu ranks in the top 20% of 2141 tracked action top-sellers, with estimated revenue 3× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

8.6h avg3.5h median

8.6h

Average Playtime

3.5h

Median Playtime

1.6h

Recent Activity (2 Weeks)

A median playtime of 3.5h and average of 8.6h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity19% still active

Game Details

Dataset updated: April 18, 2026

DeveloperSloclap
PublisherSloclap, Kepler Interactive
Release Date
Years on Market1 year
Current Price$9.99
Calibrated Avg. Selling Price$37.99
GenreAction
Peak Players394
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerSteam AchievementsFull controller supportSteam CloudFamily Sharing

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Frequently Asked Questions

How much has Sifu earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Sifu's total gross revenue on Steam at approximately $20,067,268.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $16,053,814
  • Calibrated midpoint (x25): $20,067,268
  • Optimistic estimate (x60): $48,161,443

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Sifu sold on Steam?

With 21,129 Steam reviews and a 92% positive rating, we estimate Sifu has sold between 422,580 and 1,267,740 copies, with a best estimate of 528,225.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does Sloclap earn from Sifu?

After Steam's tiered platform fee of effectively 27.5%, Sloclap keeps an estimated $14,550,451 from Sifu's gross revenue of $20,067,268.

Here's the breakdown:

  • Gross Revenue: $20,067,268
  • Steam's Fee (27.5%): -$5,516,817
  • Developer Revenue: $14,550,451

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Sifu?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Sifu, with an estimated gross revenue of $20,067,268, this results in an effective rate of 27.5%. Steam keeps approximately $5,516,817 and Sloclap receives $14,550,451.

How accurate are these revenue estimates for Sifu?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($16,053,814 to $48,161,443) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $38.

What would Sifu earn on Epic Games Store instead?

If Sifu generated the same gross revenue on the Epic Games Store, Sloclap would keep approximately $17,779,196 - that's $3,228,745 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,288,072. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $14,047,087.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Sifu?

According to SteamSpy data, players spend an average of 8.6 hours in Sifu, with a median playtime of 3.5 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Sifu's Metacritic score?

Sifu has a Metacritic score of 81/100, which is considered "generally favorable" by critics. The Steam community rates the game 92% positive based on 21,129 user reviews.