RPG Maker VX Ace Steam key art
RPG Maker VX Ace cover art

Steam revenue analysis

RPG Maker VX Ace Steam Revenue & Sales Estimates

Gotcha Gotcha Games, KADOKAWA, Yoji Ojima · Gotcha Gotcha Games

$8.7MEst. Gross Revenue

131,463 estimated sales, 94% positive reviews, and $6,118,682.41 potentially retained by the developer after Steam's platform fees.

Action94% Positive$69.99

Revenue Overview

$8.7M

Gross Revenue

$6.1M

Developer Revenue

131,463

Est. Copies Sold

$8.7M

Revenue / Year (avg. 1 yr)

$6.5MLow estimate
$8.7MBest estimate
$19.4MHigh estimate

How the revenue splits

Gross Revenue
$8,740,975
Steam Platform Fee(30.0%)
−$2,622,292
Developer Revenue
$6,118,682

Developer vs. Steam

Developer: 70.0%($6,118,682)Steam: 30.0%($2,622,292)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,622,292
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
4,869Total Reviews
4,577positive (94%)
292negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    4,869 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For RPG Maker VX Ace, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $70, we estimate a realized average sale price of $66 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $8,740,975 in gross revenue into roughly $6,118,682 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$66.49

List price $69.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for RPG Maker VX Ace use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $66 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $8,740,975

To developer

$6,118,682

To developer: 70.0%

$6,118,682

Platform fee: 30.0%

$2,622,292

Epic Games Store

Gross revenue baseline: $8,740,975

To developer

$7,812,058

To developer: 89.4%

$7,812,058

Platform fee: 10.6%

$928,917

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.6%.

GOG

Gross revenue baseline: $8,740,975

To developer

$6,118,682

To developer: 70.0%

$6,118,682

Platform fee: 30.0%

$2,622,292

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 39% by revenue in Action
39%

Top 39% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

RPG Maker VX Ace ranks in the top 39% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

26h avg2h median

26h

Average Playtime

2h

Median Playtime

12h

Recent Activity (2 Weeks)

A median playtime of 2h and average of 26h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity46% still active

Game Details

Dataset updated: April 18, 2026

DeveloperGotcha Gotcha Games, KADOKAWA, Yoji Ojima
PublisherGotcha Gotcha Games
Release Date
Years on Market1 year
Current Price$69.99
Calibrated Avg. Selling Price$66.49
GenreAction
Peak Players225
SteamSpy Owners100,000 .. 200,000

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Frequently Asked Questions

How much has RPG Maker VX Ace earned on Steam?

Based on our analysis using the Boxleiter method, we estimate RPG Maker VX Ace's total gross revenue on Steam at approximately $8,740,975.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $6,474,796
  • Calibrated midpoint (x27): $8,740,975
  • Optimistic estimate (x60): $19,424,389

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has RPG Maker VX Ace sold on Steam?

With 4,869 Steam reviews and a 94% positive rating, we estimate RPG Maker VX Ace has sold between 97,380 and 292,140 copies, with a best estimate of 131,463.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does Gotcha Gotcha Games, KADOKAWA, Yoji Ojima earn from RPG Maker VX Ace?

After Steam's tiered platform fee of effectively 30.0%, Gotcha Gotcha Games, KADOKAWA, Yoji Ojima keeps an estimated $6,118,682 from RPG Maker VX Ace's gross revenue of $8,740,975.

Here's the breakdown:

  • Gross Revenue: $8,740,975
  • Steam's Fee (30.0%): -$2,622,292
  • Developer Revenue: $6,118,682

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from RPG Maker VX Ace?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For RPG Maker VX Ace, with an estimated gross revenue of $8,740,975, this results in an effective rate of 30.0%. Steam keeps approximately $2,622,292 and Gotcha Gotcha Games, KADOKAWA, Yoji Ojima receives $6,118,682.

How accurate are these revenue estimates for RPG Maker VX Ace?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($6,474,796 to $19,424,389) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $66.

What would RPG Maker VX Ace earn on Epic Games Store instead?

If RPG Maker VX Ace generated the same gross revenue on the Epic Games Store, Gotcha Gotcha Games, KADOKAWA, Yoji Ojima would keep approximately $7,812,058 - that's $1,693,375 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $928,917. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $6,118,682.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in RPG Maker VX Ace?

According to SteamSpy data, players spend an average of 26 hours in RPG Maker VX Ace, with a median playtime of 2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.