Noobs Want to Live Steam key art
Noobs Want to Live cover art

Steam revenue analysis

Noobs Want to Live Steam Revenue & Sales Estimates

元气弹工作室(GD Studio) · Lightning Games

$752.8KEst. Gross Revenue

160,512 estimated sales, 90% positive reviews, and $526,960.90 potentially retained by the developer after Steam's platform fees.

Action90% Positive$4.99

Revenue Overview

$752.8K

Gross Revenue

$527K

Developer Revenue

160,512

Est. Copies Sold

$752.8K

Revenue / Year (avg. 1 yr)

$456.2KLow estimate
$752.8KBest estimate
$1.4MHigh estimate

How the revenue splits

Gross Revenue
$752,801
Steam Platform Fee(30.0%)
−$225,840
Developer Revenue
$526,961

Developer vs. Steam

Developer: 70.0%($526,961)Steam: 30.0%($225,840)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$225,840
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

90%positive
4,864Total Reviews
4,378positive (90%)
486negative (10%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    4,864 reviews and a 90% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Noobs Want to Live, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $5, we estimate a realized average sale price of $5 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $752,801 in gross revenue into roughly $526,961 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$4.69

List price $4.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Noobs Want to Live use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $5 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $752,801

To developer

$526,961

To developer: 70.0%

$526,961

Platform fee: 30.0%

$225,840

Epic Games Store

Gross revenue baseline: $752,801

To developer

$752,801

To developer: 100.0%

$752,801

Platform fee: 0.0%

$0

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 0.0%.

GOG

Gross revenue baseline: $752,801

To developer

$526,961

To developer: 70.0%

$526,961

Platform fee: 30.0%

$225,840

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 96% by revenue in Action
96%

Top 96% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Noobs Want to Live ranks in the top 96% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

12.2h avg10.6h median

12.2h

Average Playtime

10.6h

Median Playtime

1.8h

Recent Activity (2 Weeks)

Noobs Want to Live keeps players engaged for an average of 12.2 hours – solid engagement for a action game.

Current Activity15% still active

Game Details

Dataset updated: April 18, 2026

Developer元气弹工作室(GD Studio)
PublisherLightning Games
Release Date
Years on Market1 year
Current Price$4.99
Calibrated Avg. Selling Price$4.69
GenreAction
Peak Players23
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Noobs Want to Live earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Noobs Want to Live's total gross revenue on Steam at approximately $752,801.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $456,243
  • Calibrated midpoint (x33): $752,801
  • Optimistic estimate (x60): $1,368,730

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Noobs Want to Live sold on Steam?

With 4,864 Steam reviews and a 90% positive rating, we estimate Noobs Want to Live has sold between 97,280 and 291,840 copies, with a best estimate of 160,512.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does 元气弹工作室(GD Studio) earn from Noobs Want to Live?

After Steam's tiered platform fee of effectively 30.0%, 元气弹工作室(GD Studio) keeps an estimated $526,961 from Noobs Want to Live's gross revenue of $752,801.

Here's the breakdown:

  • Gross Revenue: $752,801
  • Steam's Fee (30.0%): -$225,840
  • Developer Revenue: $526,961

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Noobs Want to Live?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Noobs Want to Live, with an estimated gross revenue of $752,801, this results in an effective rate of 30.0%. Steam keeps approximately $225,840 and 元气弹工作室(GD Studio) receives $526,961.

How accurate are these revenue estimates for Noobs Want to Live?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($456,243 to $1,368,730) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $5.

What would Noobs Want to Live earn on Epic Games Store instead?

If Noobs Want to Live generated the same gross revenue on the Epic Games Store, 元气弹工作室(GD Studio) would keep approximately $752,801 - that's $225,840 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $0. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $526,961.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Noobs Want to Live?

According to SteamSpy data, players spend an average of 12.2 hours in Noobs Want to Live, with a median playtime of 10.6 hours. This indicates solid player engagement.