Ricochet Steam key art
Ricochet cover art

Steam revenue analysis

Ricochet Steam Revenue & Sales Estimates

Valve

$848.4KEst. Gross Revenue

186,868 estimated sales, 83% positive reviews, and $593,866.50 potentially retained by the developer after Steam's platform fees.

Action83% Positive$4.99

Revenue Overview

$848.4K

Gross Revenue

$593.9K

Developer Revenue

186,868

Est. Copies Sold

$848.4K

Revenue / Year (avg. 1 yr)

$547.3KLow estimate
$848.4KBest estimate
$1.6MHigh estimate

How the revenue splits

Gross Revenue
$848,381
Steam Platform Fee(30.0%)
−$254,514
Developer Revenue
$593,867

Developer vs. Steam

Developer: 70.0%($593,867)Steam: 30.0%($254,514)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$254,514
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

83%positive
6,028Total Reviews
5,003positive (83%)
1,025negative (17%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,028 reviews and a 83% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Ricochet, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $5, we estimate a realized average sale price of $5 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $848,381 in gross revenue into roughly $593,867 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$4.54

List price $4.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Ricochet use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $5 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $848,381

To developer

$593,867

To developer: 70.0%

$593,867

Platform fee: 30.0%

$254,514

Epic Games Store

Gross revenue baseline: $848,381

To developer

$848,381

To developer: 100.0%

$848,381

Platform fee: 0.0%

$0

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 0.0%.

GOG

Gross revenue baseline: $848,381

To developer

$593,867

To developer: 70.0%

$593,867

Platform fee: 30.0%

$254,514

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 96% by revenue in Action
96%

Top 96% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Ricochet ranks in the top 96% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

41.6h avg0.1h median

41.6h

Average Playtime

0.1h

Median Playtime

A median playtime of 0.1h and average of 41.6h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperValve
PublisherValve
Release Date
Years on Market1 year
Current Price$4.99
Calibrated Avg. Selling Price$4.54
GenreAction
Peak Players4
SteamSpy Owners200,000 .. 500,000

Features

Multi-playerPvPOnline PvPCustom Volume ControlsKeyboard Only OptionStereo SoundValve Anti-Cheat enabledFamily Sharing

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Ricochet earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Ricochet's total gross revenue on Steam at approximately $848,381.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $547,342
  • Calibrated midpoint (x31): $848,381
  • Optimistic estimate (x60): $1,642,027

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Ricochet sold on Steam?

With 6,028 Steam reviews and a 83% positive rating, we estimate Ricochet has sold between 120,560 and 361,680 copies, with a best estimate of 186,868.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does Valve earn from Ricochet?

After Steam's tiered platform fee of effectively 30.0%, Valve keeps an estimated $593,867 from Ricochet's gross revenue of $848,381.

Here's the breakdown:

  • Gross Revenue: $848,381
  • Steam's Fee (30.0%): -$254,514
  • Developer Revenue: $593,867

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Ricochet?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Ricochet, with an estimated gross revenue of $848,381, this results in an effective rate of 30.0%. Steam keeps approximately $254,514 and Valve receives $593,867.

How accurate are these revenue estimates for Ricochet?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($547,342 to $1,642,027) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $5.

What would Ricochet earn on Epic Games Store instead?

If Ricochet generated the same gross revenue on the Epic Games Store, Valve would keep approximately $848,381 - that's $254,514 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $0. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $593,867.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Ricochet?

According to SteamSpy data, players spend an average of 41.6 hours in Ricochet, with a median playtime of 0.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.