Rain World Steam key art
Rain World cover art

Steam revenue analysis

Rain World Steam Revenue & Sales Estimates

Videocult · Akupara Games

$25.5MEst. Gross Revenue

1,099,202 estimated sales, 94% positive reviews, and $18,659,090.86 potentially retained by the developer after Steam's platform fees.

Action94% Positive$24.99

Revenue Overview

$25.5M

Gross Revenue

$18.7M

Developer Revenue

1,099,202

Est. Copies Sold

$25.5M

Revenue / Year (avg. 1 yr)

$19.7MLow estimate
$25.5MBest estimate
$59MHigh estimate

How the revenue splits

Gross Revenue
$25,545,454
Steam Platform Fee(27.0%)
−$6,886,364
Developer Revenue
$18,659,091

Developer vs. Steam

Developer: 73.0%($18,659,091)Steam: 27.0%($6,886,364)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$3,886,364
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
42,277Total Reviews
39,740positive (94%)
2,537negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    42,277 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Rain World, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.0%. That turns an estimated $25,545,454 in gross revenue into roughly $18,659,091 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$23.24

List price $24.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

27.0%

Tiered 30 / 25 / 20%

Revenue estimates for Rain World use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $25,545,454

To developer

$18,659,091

To developer: 73.0%

$18,659,091

Platform fee: 27.0%

$6,886,364

Epic Games Store

Gross revenue baseline: $25,545,454

To developer

$22,600,000

To developer: 88.5%

$22,600,000

Platform fee: 11.5%

$2,945,455

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.5%.

GOG

Gross revenue baseline: $25,545,454

To developer

$17,881,818

To developer: 70.0%

$17,881,818

Platform fee: 30.0%

$7,663,636

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 17% by revenue in Action
17%

Top 17% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Rain World ranks in the top 17% of 2141 tracked action top-sellers, with estimated revenue 4× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

21.9h avg2.9h median

21.9h

Average Playtime

2.9h

Median Playtime

4.9h

Recent Activity (2 Weeks)

A median playtime of 2.9h and average of 21.9h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity22% still active

Game Details

Dataset updated: April 18, 2026

DeveloperVideocult
PublisherAkupara Games
Release Date
Years on Market1 year
Current Price$24.99
Calibrated Avg. Selling Price$23.24
GenreAction
Peak Players836
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Rain World earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Rain World's total gross revenue on Steam at approximately $25,545,454.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $19,650,350
  • Calibrated midpoint (x26): $25,545,454
  • Optimistic estimate (x60): $58,951,049

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Rain World sold on Steam?

With 42,277 Steam reviews and a 94% positive rating, we estimate Rain World has sold between 845,540 and 2,536,620 copies, with a best estimate of 1,099,202.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does Videocult earn from Rain World?

After Steam's tiered platform fee of effectively 27.0%, Videocult keeps an estimated $18,659,091 from Rain World's gross revenue of $25,545,454.

Here's the breakdown:

  • Gross Revenue: $25,545,454
  • Steam's Fee (27.0%): -$6,886,364
  • Developer Revenue: $18,659,091

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Rain World?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Rain World, with an estimated gross revenue of $25,545,454, this results in an effective rate of 27.0%. Steam keeps approximately $6,886,364 and Videocult receives $18,659,091.

How accurate are these revenue estimates for Rain World?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($19,650,350 to $58,951,049) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $23.

What would Rain World earn on Epic Games Store instead?

If Rain World generated the same gross revenue on the Epic Games Store, Videocult would keep approximately $22,600,000 - that's $3,940,909 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,945,455. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $17,881,818.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Rain World?

According to SteamSpy data, players spend an average of 21.9 hours in Rain World, with a median playtime of 2.9 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.