ATLAS Steam key art
ATLAS cover art

Steam revenue analysis

ATLAS Steam Revenue & Sales Estimates

Grapeshot Games, Instinct Games · Grapeshot Games, Snail Games USA

$35.6MEst. Gross Revenue

1,276,020 estimated sales, 47% positive reviews, and $26,191,148.35 potentially retained by the developer after Steam's platform fees.

Action47% Positive$29.99

Revenue Overview

$35.6M

Gross Revenue

$26.2M

Developer Revenue

1,276,020

Est. Copies Sold

$35.6M

Revenue / Year (avg. 1 yr)

$23.7MLow estimate
$35.6MBest estimate
$71.2MHigh estimate

How the revenue splits

Gross Revenue
$35,588,198
Steam Platform Fee(26.4%)
−$9,397,049
Developer Revenue
$26,191,148

Developer vs. Steam

Developer: 73.6%($26,191,148)Steam: 26.4%($9,397,049)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$6,397,049
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

47%positive
42,534Total Reviews
19,991positive (47%)
22,543negative (53%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    42,534 reviews and a 47% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For ATLAS, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.4%. That turns an estimated $35,588,198 in gross revenue into roughly $26,191,148 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.89

List price $29.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

26.4%

Tiered 30 / 25 / 20%

Revenue estimates for ATLAS use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $35,588,198

To developer

$26,191,148

To developer: 73.6%

$26,191,148

Platform fee: 26.4%

$9,397,049

Epic Games Store

Gross revenue baseline: $35,588,198

To developer

$31,437,614

To developer: 88.3%

$31,437,614

Platform fee: 11.7%

$4,150,584

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.7%.

GOG

Gross revenue baseline: $35,588,198

To developer

$24,911,738

To developer: 70.0%

$24,911,738

Platform fee: 30.0%

$10,676,459

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 12% by revenue in Action
12%

Top 12% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

ATLAS ranks in the top 12% of 2141 tracked action top-sellers, with estimated revenue 6× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

118.9h avg13.9h median

118.9h

Average Playtime

13.9h

Median Playtime

138.8h

Recent Activity (2 Weeks)

A median playtime of 13.9h and average of 118.9h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity100% still active

Game Details

Dataset updated: April 18, 2026

DeveloperGrapeshot Games, Instinct Games
PublisherGrapeshot Games, Snail Games USA
Release Date
Years on Market1 year
Current Price$29.99
Calibrated Avg. Selling Price$27.89
GenreAction
Peak Players468
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has ATLAS earned on Steam?

Based on our analysis using the Boxleiter method, we estimate ATLAS's total gross revenue on Steam at approximately $35,588,198.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $23,725,465
  • Calibrated midpoint (x30): $35,588,198
  • Optimistic estimate (x60): $71,176,396

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has ATLAS sold on Steam?

With 42,534 Steam reviews and a 47% positive rating, we estimate ATLAS has sold between 850,680 and 2,552,040 copies, with a best estimate of 1,276,020.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does Grapeshot Games, Instinct Games earn from ATLAS?

After Steam's tiered platform fee of effectively 26.4%, Grapeshot Games, Instinct Games keeps an estimated $26,191,148 from ATLAS's gross revenue of $35,588,198.

Here's the breakdown:

  • Gross Revenue: $35,588,198
  • Steam's Fee (26.4%): -$9,397,049
  • Developer Revenue: $26,191,148

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from ATLAS?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For ATLAS, with an estimated gross revenue of $35,588,198, this results in an effective rate of 26.4%. Steam keeps approximately $9,397,049 and Grapeshot Games, Instinct Games receives $26,191,148.

How accurate are these revenue estimates for ATLAS?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($23,725,465 to $71,176,396) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $28.

What would ATLAS earn on Epic Games Store instead?

If ATLAS generated the same gross revenue on the Epic Games Store, Grapeshot Games, Instinct Games would keep approximately $31,437,614 - that's $5,246,466 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $4,150,584. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $24,911,738.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in ATLAS?

According to SteamSpy data, players spend an average of 118.9 hours in ATLAS, with a median playtime of 13.9 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.