Plug & Play Steam key art
Plug & Play cover art

Steam revenue analysis

Plug & Play Steam Revenue & Sales Estimates

Mario von Rickenbach, Michael Frei · Etter Studio

$606.1KEst. Gross Revenue

161,634 estimated sales, 85% positive reviews, and $424,289.25 potentially retained by the developer after Steam's platform fees.

Action85% Positive$3.99

Revenue Overview

$606.1K

Gross Revenue

$424.3K

Developer Revenue

161,634

Est. Copies Sold

$606.1K

Revenue / Year (avg. 1 yr)

$367.4KLow estimate
$606.1KBest estimate
$1.1MHigh estimate

How the revenue splits

Gross Revenue
$606,128
Steam Platform Fee(30.0%)
−$181,838
Developer Revenue
$424,289

Developer vs. Steam

Developer: 70.0%($424,289)Steam: 30.0%($181,838)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$181,838
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

85%positive
4,898Total Reviews
4,163positive (85%)
735negative (15%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    4,898 reviews and a 85% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Plug & Play, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $4, we estimate a realized average sale price of $4 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $606,128 in gross revenue into roughly $424,289 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$3.75

List price $3.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Plug & Play use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $4 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $606,128

To developer

$424,289

To developer: 70.0%

$424,289

Platform fee: 30.0%

$181,838

Epic Games Store

Gross revenue baseline: $606,128

To developer

$606,128

To developer: 100.0%

$606,128

Platform fee: 0.0%

$0

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 0.0%.

GOG

Gross revenue baseline: $606,128

To developer

$424,289

To developer: 70.0%

$424,289

Platform fee: 30.0%

$181,838

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 97% by revenue in Action
97%

Top 97% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Plug & Play ranks in the top 97% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

0.8h avg0.4h median

0.8h

Average Playtime

0.4h

Median Playtime

Plug & Play keeps players engaged for an average of 0.8 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperMario von Rickenbach, Michael Frei
PublisherEtter Studio
Release Date
Years on Market1 year
Current Price$3.99
Calibrated Avg. Selling Price$3.75
GenreAction
Peak Players1
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Plug & Play earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Plug & Play's total gross revenue on Steam at approximately $606,128.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $367,350
  • Calibrated midpoint (x33): $606,128
  • Optimistic estimate (x60): $1,102,050

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Plug & Play sold on Steam?

With 4,898 Steam reviews and a 85% positive rating, we estimate Plug & Play has sold between 97,960 and 293,880 copies, with a best estimate of 161,634.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does Mario von Rickenbach, Michael Frei earn from Plug & Play?

After Steam's tiered platform fee of effectively 30.0%, Mario von Rickenbach, Michael Frei keeps an estimated $424,289 from Plug & Play's gross revenue of $606,128.

Here's the breakdown:

  • Gross Revenue: $606,128
  • Steam's Fee (30.0%): -$181,838
  • Developer Revenue: $424,289

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Plug & Play?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Plug & Play, with an estimated gross revenue of $606,128, this results in an effective rate of 30.0%. Steam keeps approximately $181,838 and Mario von Rickenbach, Michael Frei receives $424,289.

How accurate are these revenue estimates for Plug & Play?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($367,350 to $1,102,050) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $4.

What would Plug & Play earn on Epic Games Store instead?

If Plug & Play generated the same gross revenue on the Epic Games Store, Mario von Rickenbach, Michael Frei would keep approximately $606,128 - that's $181,838 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $0. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $424,289.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Plug & Play?

According to SteamSpy data, players spend an average of 0.8 hours in Plug & Play, with a median playtime of 0.4 hours. This indicates solid player engagement.