Intralism Steam key art
Intralism cover art

Steam revenue analysis

Intralism Steam Revenue & Sales Estimates

KHB-Soft

$454.7KEst. Gross Revenue

161,832 estimated sales, 87% positive reviews, and $318,323.54 potentially retained by the developer after Steam's platform fees.

Action87% Positive$2.99

Revenue Overview

$454.7K

Gross Revenue

$318.3K

Developer Revenue

161,832

Est. Copies Sold

$454.7K

Revenue / Year (avg. 1 yr)

$275.6KLow estimate
$454.7KBest estimate
$826.8KHigh estimate

How the revenue splits

Gross Revenue
$454,748
Steam Platform Fee(30.0%)
−$136,424
Developer Revenue
$318,324

Developer vs. Steam

Developer: 70.0%($318,324)Steam: 30.0%($136,424)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$136,424
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

87%positive
4,904Total Reviews
4,266positive (87%)
638negative (13%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    4,904 reviews and a 87% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Intralism, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $3, we estimate a realized average sale price of $3 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $454,748 in gross revenue into roughly $318,324 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$2.81

List price $2.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Intralism use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $3 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $454,748

To developer

$318,324

To developer: 70.0%

$318,324

Platform fee: 30.0%

$136,424

Epic Games Store

Gross revenue baseline: $454,748

To developer

$454,748

To developer: 100.0%

$454,748

Platform fee: 0.0%

$0

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 0.0%.

GOG

Gross revenue baseline: $454,748

To developer

$318,324

To developer: 70.0%

$318,324

Platform fee: 30.0%

$136,424

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 98% by revenue in Action
98%

Top 98% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Intralism ranks in the top 98% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

3.5h avg4h median

3.5h

Average Playtime

4h

Median Playtime

Intralism keeps players engaged for an average of 3.5 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperKHB-Soft
PublisherKHB-Soft
Release Date
Years on Market1 year
Current Price$2.99
Calibrated Avg. Selling Price$2.81
GenreAction
SteamSpy Owners500,000 .. 1,000,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Intralism earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Intralism's total gross revenue on Steam at approximately $454,748.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $275,605
  • Calibrated midpoint (x33): $454,748
  • Optimistic estimate (x60): $826,814

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Intralism sold on Steam?

With 4,904 Steam reviews and a 87% positive rating, we estimate Intralism has sold between 98,080 and 294,240 copies, with a best estimate of 161,832.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does KHB-Soft earn from Intralism?

After Steam's tiered platform fee of effectively 30.0%, KHB-Soft keeps an estimated $318,324 from Intralism's gross revenue of $454,748.

Here's the breakdown:

  • Gross Revenue: $454,748
  • Steam's Fee (30.0%): -$136,424
  • Developer Revenue: $318,324

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Intralism?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Intralism, with an estimated gross revenue of $454,748, this results in an effective rate of 30.0%. Steam keeps approximately $136,424 and KHB-Soft receives $318,324.

How accurate are these revenue estimates for Intralism?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($275,605 to $826,814) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $3.

What would Intralism earn on Epic Games Store instead?

If Intralism generated the same gross revenue on the Epic Games Store, KHB-Soft would keep approximately $454,748 - that's $136,424 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $0. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $318,324.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Intralism?

According to SteamSpy data, players spend an average of 3.5 hours in Intralism, with a median playtime of 4 hours. This indicates solid player engagement.