Peglin Steam key art
Peglin cover art

Steam revenue analysis

Peglin Steam Revenue & Sales Estimates

Red Nexus Games Inc. · Red Nexus Games Inc., IndieArk

$8.3MEst. Gross Revenue

447,804 estimated sales, 84% positive reviews, and $5,827,273.45 potentially retained by the developer after Steam's platform fees.

Action84% Positive$19.99

Revenue Overview

$8.3M

Gross Revenue

$5.8M

Developer Revenue

447,804

Est. Copies Sold

$8.3M

Revenue / Year (avg. 1 yr)

$5.9MLow estimate
$8.3MBest estimate
$17.8MHigh estimate

How the revenue splits

Gross Revenue
$8,324,676
Steam Platform Fee(30.0%)
−$2,497,403
Developer Revenue
$5,827,273

Developer vs. Steam

Developer: 70.0%($5,827,273)Steam: 30.0%($2,497,403)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,497,403
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

84%positive
15,993Total Reviews
13,434positive (84%)
2,559negative (16%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    15,993 reviews and a 84% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Peglin, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $8,324,676 in gross revenue into roughly $5,827,273 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Peglin use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $8,324,676

To developer

$5,827,273

To developer: 70.0%

$5,827,273

Platform fee: 30.0%

$2,497,403

Epic Games Store

Gross revenue baseline: $8,324,676

To developer

$7,445,715

To developer: 89.4%

$7,445,715

Platform fee: 10.6%

$878,961

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.6%.

GOG

Gross revenue baseline: $8,324,676

To developer

$5,827,273

To developer: 70.0%

$5,827,273

Platform fee: 30.0%

$2,497,403

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 40% by revenue in Action
40%

Top 40% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Peglin ranks in the top 40% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

22h avg11.3h median

22h

Average Playtime

11.3h

Median Playtime

1.2h

Recent Activity (2 Weeks)

Peglin keeps players engaged for an average of 22 hours – solid engagement for a action game.

Current Activity5% still active

Game Details

Dataset updated: April 18, 2026

DeveloperRed Nexus Games Inc.
PublisherRed Nexus Games Inc., IndieArk
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players574
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Peglin earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Peglin's total gross revenue on Steam at approximately $8,324,676.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,946,197
  • Calibrated midpoint (x28): $8,324,676
  • Optimistic estimate (x60): $17,838,592

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Peglin sold on Steam?

With 15,993 Steam reviews and a 84% positive rating, we estimate Peglin has sold between 319,860 and 959,580 copies, with a best estimate of 447,804.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Red Nexus Games Inc. earn from Peglin?

After Steam's tiered platform fee of effectively 30.0%, Red Nexus Games Inc. keeps an estimated $5,827,273 from Peglin's gross revenue of $8,324,676.

Here's the breakdown:

  • Gross Revenue: $8,324,676
  • Steam's Fee (30.0%): -$2,497,403
  • Developer Revenue: $5,827,273

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Peglin?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Peglin, with an estimated gross revenue of $8,324,676, this results in an effective rate of 30.0%. Steam keeps approximately $2,497,403 and Red Nexus Games Inc. receives $5,827,273.

How accurate are these revenue estimates for Peglin?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,946,197 to $17,838,592) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $19.

What would Peglin earn on Epic Games Store instead?

If Peglin generated the same gross revenue on the Epic Games Store, Red Nexus Games Inc. would keep approximately $7,445,715 - that's $1,618,442 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $878,961. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,827,273.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Peglin?

According to SteamSpy data, players spend an average of 22 hours in Peglin, with a median playtime of 11.3 hours. This indicates solid player engagement.