Craft The World Steam key art
Craft The World cover art

Steam revenue analysis

Craft The World Steam Revenue & Sales Estimates

Dekovir Entertainment · Dekovir Ltd

$7.9MEst. Gross Revenue

446,656 estimated sales, 89% positive reviews, and $5,521,561.47 potentially retained by the developer after Steam's platform fees.

Action89% Positive$18.99

Revenue Overview

$7.9M

Gross Revenue

$5.5M

Developer Revenue

446,656

Est. Copies Sold

$7.9M

Revenue / Year (avg. 1 yr)

$5.6MLow estimate
$7.9MBest estimate
$16.9MHigh estimate

How the revenue splits

Gross Revenue
$7,887,945
Steam Platform Fee(30.0%)
−$2,366,383
Developer Revenue
$5,521,561

Developer vs. Steam

Developer: 70.0%($5,521,561)Steam: 30.0%($2,366,383)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,366,383
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

89%positive
15,952Total Reviews
14,197positive (89%)
1,755negative (11%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    15,952 reviews and a 89% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Craft The World, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $19, we estimate a realized average sale price of $18 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $7,887,945 in gross revenue into roughly $5,521,561 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$17.66

List price $18.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Craft The World use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $18 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $7,887,945

To developer

$5,521,561

To developer: 70.0%

$5,521,561

Platform fee: 30.0%

$2,366,383

Epic Games Store

Gross revenue baseline: $7,887,945

To developer

$7,061,392

To developer: 89.5%

$7,061,392

Platform fee: 10.5%

$826,553

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.5%.

GOG

Gross revenue baseline: $7,887,945

To developer

$5,521,561

To developer: 70.0%

$5,521,561

Platform fee: 30.0%

$2,366,383

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 42% by revenue in Action
42%

Top 42% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Craft The World ranks in the top 42% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

42.7h avg11.8h median

42.7h

Average Playtime

11.8h

Median Playtime

5.6h

Recent Activity (2 Weeks)

A median playtime of 11.8h and average of 42.7h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity13% still active

Game Details

Dataset updated: April 18, 2026

DeveloperDekovir Entertainment
PublisherDekovir Ltd
Release Date
Years on Market1 year
Current Price$18.99
Calibrated Avg. Selling Price$17.66
GenreAction
Peak Players303
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Craft The World earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Craft The World's total gross revenue on Steam at approximately $7,887,945.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,634,246
  • Calibrated midpoint (x28): $7,887,945
  • Optimistic estimate (x60): $16,902,739

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Craft The World sold on Steam?

With 15,952 Steam reviews and a 89% positive rating, we estimate Craft The World has sold between 319,040 and 957,120 copies, with a best estimate of 446,656.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Dekovir Entertainment earn from Craft The World?

After Steam's tiered platform fee of effectively 30.0%, Dekovir Entertainment keeps an estimated $5,521,561 from Craft The World's gross revenue of $7,887,945.

Here's the breakdown:

  • Gross Revenue: $7,887,945
  • Steam's Fee (30.0%): -$2,366,383
  • Developer Revenue: $5,521,561

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Craft The World?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Craft The World, with an estimated gross revenue of $7,887,945, this results in an effective rate of 30.0%. Steam keeps approximately $2,366,383 and Dekovir Entertainment receives $5,521,561.

How accurate are these revenue estimates for Craft The World?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,634,246 to $16,902,739) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $18.

What would Craft The World earn on Epic Games Store instead?

If Craft The World generated the same gross revenue on the Epic Games Store, Dekovir Entertainment would keep approximately $7,061,392 - that's $1,539,830 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $826,553. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,521,561.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Craft The World?

According to SteamSpy data, players spend an average of 42.7 hours in Craft The World, with a median playtime of 11.8 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.