Overcooked! All You Can Eat Steam key art
Overcooked! All You Can Eat cover art

Steam revenue analysis

Overcooked! All You Can Eat Steam Revenue & Sales Estimates

Team17 Digital, Ghost Town Games · Team17 Digital

$6.8MEst. Gross Revenue

178,089 estimated sales, 73% positive reviews, and $4,735,920.78 potentially retained by the developer after Steam's platform fees.

Action73% Positive$11.99

Revenue Overview

$6.8M

Gross Revenue

$4.7M

Developer Revenue

178,089

Est. Copies Sold

$6.8M

Revenue / Year (avg. 1 yr)

$4.7MLow estimate
$6.8MBest estimate
$14MHigh estimate

How the revenue splits

Gross Revenue
$6,765,601
Steam Platform Fee(30.0%)
−$2,029,680
Developer Revenue
$4,735,921

Developer vs. Steam

Developer: 70.0%($4,735,921)Steam: 30.0%($2,029,680)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,029,680
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

73%positive
6,141Total Reviews
4,483positive (73%)
1,658negative (27%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,141 reviews and a 73% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Overcooked! All You Can Eat, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $12, we estimate a realized average sale price of $38 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $6,765,601 in gross revenue into roughly $4,735,921 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$37.99

List price $11.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Overcooked! All You Can Eat use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $38 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $6,765,601

To developer

$4,735,921

To developer: 70.0%

$4,735,921

Platform fee: 30.0%

$2,029,680

Epic Games Store

Gross revenue baseline: $6,765,601

To developer

$6,073,729

To developer: 89.8%

$6,073,729

Platform fee: 10.2%

$691,872

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.2%.

GOG

Gross revenue baseline: $6,765,601

To developer

$4,735,921

To developer: 70.0%

$4,735,921

Platform fee: 30.0%

$2,029,680

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 46% by revenue in Action
46%

Top 46% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Overcooked! All You Can Eat ranks in the top 46% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

10.3h avg3.9h median

10.3h

Average Playtime

3.9h

Median Playtime

2.7h

Recent Activity (2 Weeks)

A median playtime of 3.9h and average of 10.3h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity26% still active

Game Details

Dataset updated: April 18, 2026

DeveloperTeam17 Digital, Ghost Town Games
PublisherTeam17 Digital
Release Date
Years on Market1 year
Current Price$11.99
Calibrated Avg. Selling Price$37.99
GenreAction
Peak Players325
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerMulti-playerPvPOnline PvPShared/Split Screen PvPCo-opOnline Co-opShared/Split Screen Co-opShared/Split ScreenCross-Platform MultiplayerSteam AchievementsFull controller supportRemote Play TogetherFamily Sharing

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Frequently Asked Questions

How much has Overcooked! All You Can Eat earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Overcooked! All You Can Eat's total gross revenue on Steam at approximately $6,765,601.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,665,932
  • Calibrated midpoint (x29): $6,765,601
  • Optimistic estimate (x60): $13,997,795

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Overcooked! All You Can Eat sold on Steam?

With 6,141 Steam reviews and a 73% positive rating, we estimate Overcooked! All You Can Eat has sold between 122,820 and 368,460 copies, with a best estimate of 178,089.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Team17 Digital, Ghost Town Games earn from Overcooked! All You Can Eat?

After Steam's tiered platform fee of effectively 30.0%, Team17 Digital, Ghost Town Games keeps an estimated $4,735,921 from Overcooked! All You Can Eat's gross revenue of $6,765,601.

Here's the breakdown:

  • Gross Revenue: $6,765,601
  • Steam's Fee (30.0%): -$2,029,680
  • Developer Revenue: $4,735,921

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Overcooked! All You Can Eat?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Overcooked! All You Can Eat, with an estimated gross revenue of $6,765,601, this results in an effective rate of 30.0%. Steam keeps approximately $2,029,680 and Team17 Digital, Ghost Town Games receives $4,735,921.

How accurate are these revenue estimates for Overcooked! All You Can Eat?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,665,932 to $13,997,795) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $38.

What would Overcooked! All You Can Eat earn on Epic Games Store instead?

If Overcooked! All You Can Eat generated the same gross revenue on the Epic Games Store, Team17 Digital, Ghost Town Games would keep approximately $6,073,729 - that's $1,337,808 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $691,872. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $4,735,921.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Overcooked! All You Can Eat?

According to SteamSpy data, players spend an average of 10.3 hours in Overcooked! All You Can Eat, with a median playtime of 3.9 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.