OUTRIDERS Steam key art
OUTRIDERS cover art

Steam revenue analysis

OUTRIDERS Steam Revenue & Sales Estimates

People Can Fly · Square Enix

$31.1MEst. Gross Revenue

1,693,104 estimated sales, 67% positive reviews, and $22,852,136.92 potentially retained by the developer after Steam's platform fees.

Action67% Positive$19.99

Revenue Overview

$31.1M

Gross Revenue

$22.9M

Developer Revenue

1,693,104

Est. Copies Sold

$31.1M

Revenue / Year (avg. 1 yr)

$22.2MLow estimate
$31.1MBest estimate
$66.7MHigh estimate

How the revenue splits

Gross Revenue
$31,136,183
Steam Platform Fee(26.6%)
−$8,284,046
Developer Revenue
$22,852,137

Developer vs. Steam

Developer: 73.4%($22,852,137)Steam: 26.6%($8,284,046)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$5,284,046
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

67%positive
60,468Total Reviews
40,514positive (67%)
19,954negative (33%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    60,468 reviews and a 67% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For OUTRIDERS, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $18 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.6%. That turns an estimated $31,136,183 in gross revenue into roughly $22,852,137 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.39

List price $19.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

26.6%

Tiered 30 / 25 / 20%

Revenue estimates for OUTRIDERS use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $18 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $31,136,183

To developer

$22,852,137

To developer: 73.4%

$22,852,137

Platform fee: 26.6%

$8,284,046

Epic Games Store

Gross revenue baseline: $31,136,183

To developer

$27,519,841

To developer: 88.4%

$27,519,841

Platform fee: 11.6%

$3,616,342

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.6%.

GOG

Gross revenue baseline: $31,136,183

To developer

$21,795,328

To developer: 70.0%

$21,795,328

Platform fee: 30.0%

$9,340,855

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 14% by revenue in Action
14%

Top 14% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

OUTRIDERS ranks in the top 14% of 2141 tracked action top-sellers, with estimated revenue 5× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

42.6h avg28.5h median

42.6h

Average Playtime

28.5h

Median Playtime

1h

Recent Activity (2 Weeks)

OUTRIDERS keeps players engaged for an average of 42.6 hours – solid engagement for a action game.

Current Activity2% still active

Game Details

Dataset updated: April 18, 2026

DeveloperPeople Can Fly
PublisherSquare Enix
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.39
GenreAction
Peak Players178
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has OUTRIDERS earned on Steam?

Based on our analysis using the Boxleiter method, we estimate OUTRIDERS's total gross revenue on Steam at approximately $31,136,183.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $22,240,130
  • Calibrated midpoint (x28): $31,136,183
  • Optimistic estimate (x60): $66,720,391

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has OUTRIDERS sold on Steam?

With 60,468 Steam reviews and a 67% positive rating, we estimate OUTRIDERS has sold between 1,209,360 and 3,628,080 copies, with a best estimate of 1,693,104.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does People Can Fly earn from OUTRIDERS?

After Steam's tiered platform fee of effectively 26.6%, People Can Fly keeps an estimated $22,852,137 from OUTRIDERS's gross revenue of $31,136,183.

Here's the breakdown:

  • Gross Revenue: $31,136,183
  • Steam's Fee (26.6%): -$8,284,046
  • Developer Revenue: $22,852,137

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from OUTRIDERS?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For OUTRIDERS, with an estimated gross revenue of $31,136,183, this results in an effective rate of 26.6%. Steam keeps approximately $8,284,046 and People Can Fly receives $22,852,137.

How accurate are these revenue estimates for OUTRIDERS?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($22,240,130 to $66,720,391) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $18.

What would OUTRIDERS earn on Epic Games Store instead?

If OUTRIDERS generated the same gross revenue on the Epic Games Store, People Can Fly would keep approximately $27,519,841 - that's $4,667,704 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $3,616,342. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $21,795,328.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in OUTRIDERS?

According to SteamSpy data, players spend an average of 42.6 hours in OUTRIDERS, with a median playtime of 28.5 hours. This indicates solid player engagement.