Alien: Isolation Steam key art
Alien: Isolation cover art

Steam revenue analysis

Alien: Isolation Steam Revenue & Sales Estimates

Creative Assembly, Feral Interactive (Mac), Feral Interactive (Linux) · SEGA, Feral Interactive (Mac), Feral Interactive (Linux)

$57.2MEst. Gross Revenue

1,520,775 estimated sales, 93% positive reviews, and $42,732,745.80 potentially retained by the developer after Steam's platform fees.

Action93% Positive$39.99

Revenue Overview

$57.2M

Gross Revenue

$42.7M

Developer Revenue

1,520,775

Est. Copies Sold

$57.2M

Revenue / Year (avg. 1 yr)

$45.7MLow estimate
$57.2MBest estimate
$137.2MHigh estimate

How the revenue splits

Gross Revenue
$57,165,932
Steam Platform Fee(25.3%)
−$14,433,186
Developer Revenue
$42,732,746

Developer vs. Steam

Developer: 74.8%($42,732,746)Steam: 25.3%($14,433,186)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$1,433,186

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

93%positive
60,831Total Reviews
56,573positive (93%)
4,258negative (7%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    60,831 reviews and a 93% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Alien: Isolation, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $38 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 25.3%. That turns an estimated $57,165,932 in gross revenue into roughly $42,732,746 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$37.59

List price $39.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

25.3%

Tiered 30 / 25 / 20%

Revenue estimates for Alien: Isolation use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $38 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $57,165,932

To developer

$42,732,746

To developer: 74.8%

$42,732,746

Platform fee: 25.2%

$14,433,186

Epic Games Store

Gross revenue baseline: $57,165,932

To developer

$50,426,020

To developer: 88.2%

$50,426,020

Platform fee: 11.8%

$6,739,912

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.8%.

GOG

Gross revenue baseline: $57,165,932

To developer

$40,016,153

To developer: 70.0%

$40,016,153

Platform fee: 30.0%

$17,149,780

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 8% by revenue in Action
8%

Top 8% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Alien: Isolation ranks in the top 8% of 2141 tracked action top-sellers, with estimated revenue 10× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

10.6h avg4.1h median

10.6h

Average Playtime

4.1h

Median Playtime

1.6h

Recent Activity (2 Weeks)

A median playtime of 4.1h and average of 10.6h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity15% still active

Game Details

Dataset updated: April 18, 2026

DeveloperCreative Assembly, Feral Interactive (Mac), Feral Interactive (Linux)
PublisherSEGA, Feral Interactive (Mac), Feral Interactive (Linux)
Release Date
Years on Market1 year
Current Price$39.99
Calibrated Avg. Selling Price$37.59
GenreAction
Peak Players211
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has Alien: Isolation earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Alien: Isolation's total gross revenue on Steam at approximately $57,165,932.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $45,732,746
  • Calibrated midpoint (x25): $57,165,932
  • Optimistic estimate (x60): $137,198,237

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Alien: Isolation sold on Steam?

With 60,831 Steam reviews and a 93% positive rating, we estimate Alien: Isolation has sold between 1,216,620 and 3,649,860 copies, with a best estimate of 1,520,775.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does Creative Assembly, Feral Interactive (Mac), Feral Interactive (Linux) earn from Alien: Isolation?

After Steam's tiered platform fee of effectively 25.3%, Creative Assembly, Feral Interactive (Mac), Feral Interactive (Linux) keeps an estimated $42,732,746 from Alien: Isolation's gross revenue of $57,165,932.

Here's the breakdown:

  • Gross Revenue: $57,165,932
  • Steam's Fee (25.3%): -$14,433,186
  • Developer Revenue: $42,732,746

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Alien: Isolation?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Alien: Isolation, with an estimated gross revenue of $57,165,932, this results in an effective rate of 25.3%. Steam keeps approximately $14,433,186 and Creative Assembly, Feral Interactive (Mac), Feral Interactive (Linux) receives $42,732,746.

How accurate are these revenue estimates for Alien: Isolation?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($45,732,746 to $137,198,237) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $38.

What would Alien: Isolation earn on Epic Games Store instead?

If Alien: Isolation generated the same gross revenue on the Epic Games Store, Creative Assembly, Feral Interactive (Mac), Feral Interactive (Linux) would keep approximately $50,426,020 - that's $7,693,275 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $6,739,912. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $40,016,153.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Alien: Isolation?

According to SteamSpy data, players spend an average of 10.6 hours in Alien: Isolation, with a median playtime of 4.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.