One Piece Burning Blood Steam key art
One Piece Burning Blood cover art

Steam revenue analysis

One Piece Burning Blood Steam Revenue & Sales Estimates

Spike Chunsoft Co., Ltd. · BANDAI NAMCO Entertainment

$9.3MEst. Gross Revenue

130,275 estimated sales, 80% positive reviews, and $6,495,641.78 potentially retained by the developer after Steam's platform fees.

Action80% Positive$9.74

Revenue Overview

$9.3M

Gross Revenue

$6.5M

Developer Revenue

130,275

Est. Copies Sold

$9.3M

Revenue / Year (avg. 1 yr)

$6.9MLow estimate
$9.3MBest estimate
$20.6MHigh estimate

How the revenue splits

Gross Revenue
$9,279,488
Steam Platform Fee(30.0%)
−$2,783,846
Developer Revenue
$6,495,642

Developer vs. Steam

Developer: 70.0%($6,495,642)Steam: 30.0%($2,783,846)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,783,846
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

80%positive
4,825Total Reviews
3,860positive (80%)
965negative (20%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    4,825 reviews and a 80% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For One Piece Burning Blood, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $71 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $9,279,488 in gross revenue into roughly $6,495,642 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$71.23

List price $9.74

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for One Piece Burning Blood use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $71 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $9,279,488

To developer

$6,495,642

To developer: 70.0%

$6,495,642

Platform fee: 30.0%

$2,783,846

Epic Games Store

Gross revenue baseline: $9,279,488

To developer

$8,285,950

To developer: 89.3%

$8,285,950

Platform fee: 10.7%

$993,539

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.7%.

GOG

Gross revenue baseline: $9,279,488

To developer

$6,495,642

To developer: 70.0%

$6,495,642

Platform fee: 30.0%

$2,783,846

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 37% by revenue in Action
37%

Top 37% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

One Piece Burning Blood ranks in the top 37% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6.3h avg3.2h median

6.3h

Average Playtime

3.2h

Median Playtime

0.2h

Recent Activity (2 Weeks)

One Piece Burning Blood keeps players engaged for an average of 6.3 hours – solid engagement for a action game.

Current Activity3% still active

Game Details

Dataset updated: April 18, 2026

DeveloperSpike Chunsoft Co., Ltd.
PublisherBANDAI NAMCO Entertainment
Release Date
Years on Market1 year
Current Price$9.74
Calibrated Avg. Selling Price$71.23
GenreAction
Peak Players13
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has One Piece Burning Blood earned on Steam?

Based on our analysis using the Boxleiter method, we estimate One Piece Burning Blood's total gross revenue on Steam at approximately $9,279,488.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $6,873,695
  • Calibrated midpoint (x27): $9,279,488
  • Optimistic estimate (x60): $20,621,085

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has One Piece Burning Blood sold on Steam?

With 4,825 Steam reviews and a 80% positive rating, we estimate One Piece Burning Blood has sold between 96,500 and 289,500 copies, with a best estimate of 130,275.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does Spike Chunsoft Co., Ltd. earn from One Piece Burning Blood?

After Steam's tiered platform fee of effectively 30.0%, Spike Chunsoft Co., Ltd. keeps an estimated $6,495,642 from One Piece Burning Blood's gross revenue of $9,279,488.

Here's the breakdown:

  • Gross Revenue: $9,279,488
  • Steam's Fee (30.0%): -$2,783,846
  • Developer Revenue: $6,495,642

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from One Piece Burning Blood?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For One Piece Burning Blood, with an estimated gross revenue of $9,279,488, this results in an effective rate of 30.0%. Steam keeps approximately $2,783,846 and Spike Chunsoft Co., Ltd. receives $6,495,642.

How accurate are these revenue estimates for One Piece Burning Blood?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($6,873,695 to $20,621,085) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $71.

What would One Piece Burning Blood earn on Epic Games Store instead?

If One Piece Burning Blood generated the same gross revenue on the Epic Games Store, Spike Chunsoft Co., Ltd. would keep approximately $8,285,950 - that's $1,790,308 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $993,539. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $6,495,642.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in One Piece Burning Blood?

According to SteamSpy data, players spend an average of 6.3 hours in One Piece Burning Blood, with a median playtime of 3.2 hours. This indicates solid player engagement.