Ni no Kuni Wrath of the White Witch Remastered Steam key art
Ni no Kuni Wrath of the White Witch Remastered cover art

Steam revenue analysis

Ni no Kuni Wrath of the White Witch Remastered Steam Revenue & Sales Estimates

LEVEL5 Inc., QLOC · BANDAI NAMCO Entertainment

$6.3MEst. Gross Revenue

132,472 estimated sales, 84% positive reviews, and $4,403,766.70 potentially retained by the developer after Steam's platform fees.

Action84% Positive$49.99

Revenue Overview

$6.3M

Gross Revenue

$4.4M

Developer Revenue

132,472

Est. Copies Sold

$6.3M

Revenue / Year (avg. 1 yr)

$4.3MLow estimate
$6.3MBest estimate
$13MHigh estimate

How the revenue splits

Gross Revenue
$6,291,095
Steam Platform Fee(30.0%)
−$1,887,329
Developer Revenue
$4,403,767

Developer vs. Steam

Developer: 70.0%($4,403,767)Steam: 30.0%($1,887,329)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,887,329
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

84%positive
4,568Total Reviews
3,837positive (84%)
731negative (16%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    4,568 reviews and a 84% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Ni no Kuni Wrath of the White Witch Remastered, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $50, we estimate a realized average sale price of $47 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $6,291,095 in gross revenue into roughly $4,403,767 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$47.49

List price $49.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Ni no Kuni Wrath of the White Witch Remastered use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $47 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $6,291,095

To developer

$4,403,767

To developer: 70.0%

$4,403,767

Platform fee: 30.0%

$1,887,329

Epic Games Store

Gross revenue baseline: $6,291,095

To developer

$5,656,164

To developer: 89.9%

$5,656,164

Platform fee: 10.1%

$634,931

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.1%.

GOG

Gross revenue baseline: $6,291,095

To developer

$4,403,767

To developer: 70.0%

$4,403,767

Platform fee: 30.0%

$1,887,329

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 49% by revenue in Action
49%

Top 49% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Ni no Kuni Wrath of the White Witch Remastered ranks in the top 49% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

15.5h avg5.9h median

15.5h

Average Playtime

5.9h

Median Playtime

2.6h

Recent Activity (2 Weeks)

A median playtime of 5.9h and average of 15.5h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity17% still active

Game Details

Dataset updated: April 18, 2026

DeveloperLEVEL5 Inc., QLOC
PublisherBANDAI NAMCO Entertainment
Release Date
Years on Market1 year
Current Price$49.99
Calibrated Avg. Selling Price$47.49
GenreAction
Peak Players64
SteamSpy Owners100,000 .. 200,000

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Frequently Asked Questions

How much has Ni no Kuni Wrath of the White Witch Remastered earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Ni no Kuni Wrath of the White Witch Remastered's total gross revenue on Steam at approximately $6,291,095.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,338,686
  • Calibrated midpoint (x29): $6,291,095
  • Optimistic estimate (x60): $13,016,059

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Ni no Kuni Wrath of the White Witch Remastered sold on Steam?

With 4,568 Steam reviews and a 84% positive rating, we estimate Ni no Kuni Wrath of the White Witch Remastered has sold between 91,360 and 274,080 copies, with a best estimate of 132,472.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does LEVEL5 Inc., QLOC earn from Ni no Kuni Wrath of the White Witch Remastered?

After Steam's tiered platform fee of effectively 30.0%, LEVEL5 Inc., QLOC keeps an estimated $4,403,767 from Ni no Kuni Wrath of the White Witch Remastered's gross revenue of $6,291,095.

Here's the breakdown:

  • Gross Revenue: $6,291,095
  • Steam's Fee (30.0%): -$1,887,329
  • Developer Revenue: $4,403,767

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Ni no Kuni Wrath of the White Witch Remastered?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Ni no Kuni Wrath of the White Witch Remastered, with an estimated gross revenue of $6,291,095, this results in an effective rate of 30.0%. Steam keeps approximately $1,887,329 and LEVEL5 Inc., QLOC receives $4,403,767.

How accurate are these revenue estimates for Ni no Kuni Wrath of the White Witch Remastered?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,338,686 to $13,016,059) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $47.

What would Ni no Kuni Wrath of the White Witch Remastered earn on Epic Games Store instead?

If Ni no Kuni Wrath of the White Witch Remastered generated the same gross revenue on the Epic Games Store, LEVEL5 Inc., QLOC would keep approximately $5,656,164 - that's $1,252,397 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $634,931. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $4,403,767.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Ni no Kuni Wrath of the White Witch Remastered?

According to SteamSpy data, players spend an average of 15.5 hours in Ni no Kuni Wrath of the White Witch Remastered, with a median playtime of 5.9 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.