Gensokyo Night Festival Steam key art
Gensokyo Night Festival cover art

Steam revenue analysis

Gensokyo Night Festival Steam Revenue & Sales Estimates

WSS playground, tea_basira · WSS playground

$1.7MEst. Gross Revenue

141,546 estimated sales, 76% positive reviews, and $1,209,793.66 potentially retained by the developer after Steam's platform fees.

Action76% Positive$12.99

Revenue Overview

$1.7M

Gross Revenue

$1.2M

Developer Revenue

141,546

Est. Copies Sold

$1.7M

Revenue / Year (avg. 1 yr)

$1.1MLow estimate
$1.7MBest estimate
$3.3MHigh estimate

How the revenue splits

Gross Revenue
$1,728,277
Steam Platform Fee(30.0%)
−$518,483
Developer Revenue
$1,209,794

Developer vs. Steam

Developer: 70.0%($1,209,794)Steam: 30.0%($518,483)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$518,483
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

76%positive
4,566Total Reviews
3,470positive (76%)
1,096negative (24%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    4,566 reviews and a 76% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Gensokyo Night Festival, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $13, we estimate a realized average sale price of $12 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,728,277 in gross revenue into roughly $1,209,794 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$12.21

List price $12.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Gensokyo Night Festival use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $12 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,728,277

To developer

$1,209,794

To developer: 70.0%

$1,209,794

Platform fee: 30.0%

$518,483

Epic Games Store

Gross revenue baseline: $1,728,277

To developer

$1,640,883

To developer: 94.9%

$1,640,883

Platform fee: 5.1%

$87,393

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 5.1%.

GOG

Gross revenue baseline: $1,728,277

To developer

$1,209,794

To developer: 70.0%

$1,209,794

Platform fee: 30.0%

$518,483

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 89% by revenue in Action
89%

Top 89% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Gensokyo Night Festival ranks in the top 89% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

1.6h avg1.6h median

1.6h

Average Playtime

1.6h

Median Playtime

Gensokyo Night Festival keeps players engaged for an average of 1.6 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperWSS playground, tea_basira
PublisherWSS playground
Release Date
Years on Market1 year
Current Price$12.99
Calibrated Avg. Selling Price$12.21
GenreAction
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Gensokyo Night Festival earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Gensokyo Night Festival's total gross revenue on Steam at approximately $1,728,277.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,115,017
  • Calibrated midpoint (x31): $1,728,277
  • Optimistic estimate (x60): $3,345,052

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Gensokyo Night Festival sold on Steam?

With 4,566 Steam reviews and a 76% positive rating, we estimate Gensokyo Night Festival has sold between 91,320 and 273,960 copies, with a best estimate of 141,546.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does WSS playground, tea_basira earn from Gensokyo Night Festival?

After Steam's tiered platform fee of effectively 30.0%, WSS playground, tea_basira keeps an estimated $1,209,794 from Gensokyo Night Festival's gross revenue of $1,728,277.

Here's the breakdown:

  • Gross Revenue: $1,728,277
  • Steam's Fee (30.0%): -$518,483
  • Developer Revenue: $1,209,794

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Gensokyo Night Festival?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Gensokyo Night Festival, with an estimated gross revenue of $1,728,277, this results in an effective rate of 30.0%. Steam keeps approximately $518,483 and WSS playground, tea_basira receives $1,209,794.

How accurate are these revenue estimates for Gensokyo Night Festival?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,115,017 to $3,345,052) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $12.

What would Gensokyo Night Festival earn on Epic Games Store instead?

If Gensokyo Night Festival generated the same gross revenue on the Epic Games Store, WSS playground, tea_basira would keep approximately $1,640,883 - that's $431,090 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $87,393. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,209,794.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Gensokyo Night Festival?

According to SteamSpy data, players spend an average of 1.6 hours in Gensokyo Night Festival, with a median playtime of 1.6 hours. This indicates solid player engagement.