My Summer Car Steam key art
My Summer Car cover art

Steam revenue analysis

My Summer Car Steam Revenue & Sales Estimates

Amistech Games

$32.1MEst. Gross Revenue

2,376,244 estimated sales, 95% positive reviews, and $23,541,648.67 potentially retained by the developer after Steam's platform fees.

Action95% Positive$14.99

Revenue Overview

$32.1M

Gross Revenue

$23.5M

Developer Revenue

2,376,244

Est. Copies Sold

$32.1M

Revenue / Year (avg. 1 yr)

$24.7MLow estimate
$32.1MBest estimate
$74MHigh estimate

How the revenue splits

Gross Revenue
$32,055,532
Steam Platform Fee(26.6%)
−$8,513,883
Developer Revenue
$23,541,649

Developer vs. Steam

Developer: 73.4%($23,541,649)Steam: 26.6%($8,513,883)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$5,513,883
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
91,394Total Reviews
86,824positive (95%)
4,570negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    91,394 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For My Summer Car, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $13 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.6%. That turns an estimated $32,055,532 in gross revenue into roughly $23,541,649 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.49

List price $14.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

26.6%

Tiered 30 / 25 / 20%

Revenue estimates for My Summer Car use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $13 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $32,055,532

To developer

$23,541,649

To developer: 73.4%

$23,541,649

Platform fee: 26.6%

$8,513,883

Epic Games Store

Gross revenue baseline: $32,055,532

To developer

$28,328,868

To developer: 88.4%

$28,328,868

Platform fee: 11.6%

$3,726,664

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.6%.

GOG

Gross revenue baseline: $32,055,532

To developer

$22,438,872

To developer: 70.0%

$22,438,872

Platform fee: 30.0%

$9,616,659

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 14% by revenue in Action
14%

Top 14% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

My Summer Car ranks in the top 14% of 2141 tracked action top-sellers, with estimated revenue 5× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

42.2h avg11.9h median

42.2h

Average Playtime

11.9h

Median Playtime

1.7h

Recent Activity (2 Weeks)

A median playtime of 11.9h and average of 42.2h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity4% still active

Game Details

Dataset updated: April 18, 2026

DeveloperAmistech Games
PublisherAmistech Games
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$13.49
GenreAction
Peak Players1,044
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerSteam AchievementsSteam Trading CardsPartial Controller SupportSteam CloudFamily Sharing

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Frequently Asked Questions

How much has My Summer Car earned on Steam?

Based on our analysis using the Boxleiter method, we estimate My Summer Car's total gross revenue on Steam at approximately $32,055,532.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $24,658,101
  • Calibrated midpoint (x26): $32,055,532
  • Optimistic estimate (x60): $73,974,304

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has My Summer Car sold on Steam?

With 91,394 Steam reviews and a 95% positive rating, we estimate My Summer Car has sold between 1,827,880 and 5,483,640 copies, with a best estimate of 2,376,244.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does Amistech Games earn from My Summer Car?

After Steam's tiered platform fee of effectively 26.6%, Amistech Games keeps an estimated $23,541,649 from My Summer Car's gross revenue of $32,055,532.

Here's the breakdown:

  • Gross Revenue: $32,055,532
  • Steam's Fee (26.6%): -$8,513,883
  • Developer Revenue: $23,541,649

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from My Summer Car?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For My Summer Car, with an estimated gross revenue of $32,055,532, this results in an effective rate of 26.6%. Steam keeps approximately $8,513,883 and Amistech Games receives $23,541,649.

How accurate are these revenue estimates for My Summer Car?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($24,658,101 to $73,974,304) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $13.

What would My Summer Car earn on Epic Games Store instead?

If My Summer Car generated the same gross revenue on the Epic Games Store, Amistech Games would keep approximately $28,328,868 - that's $4,787,219 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $3,726,664. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $22,438,872.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in My Summer Car?

According to SteamSpy data, players spend an average of 42.2 hours in My Summer Car, with a median playtime of 11.9 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.