Mindustry Steam key art
Mindustry cover art

Steam revenue analysis

Mindustry Steam Revenue & Sales Estimates

AnukenDev

$4.3MEst. Gross Revenue

757,044 estimated sales, 96% positive reviews, and $3,015,306.25 potentially retained by the developer after Steam's platform fees.

Strategy96% Positive$9.99

Revenue Overview

$4.3M

Gross Revenue

$3M

Developer Revenue

757,044

Est. Copies Sold

$615.4K

Revenue / Year (avg. 7 yr)

$2.5MLow estimate
$4.3MBest estimate
$7.6MHigh estimate

How the revenue splits

Gross Revenue
$4,307,580
Steam Platform Fee(30.0%)
−$1,292,274
Developer Revenue
$3,015,306

Developer vs. Steam

Developer: 70.0%($3,015,306)Steam: 30.0%($1,292,274)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,292,274
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
22,266Total Reviews
21,375positive (96%)
891negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    22,266 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Mindustry, we use a midpoint multiplier of ×34 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $6 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,307,580 in gross revenue into roughly $3,015,306 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$5.69

List price $9.99

Boxleiter multiplier

×34

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Mindustry use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x34 and a calibrated average sale price of $6 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,307,580

To developer

$3,015,306

To developer: 70.0%

$3,015,306

Platform fee: 30.0%

$1,292,274

Epic Games Store

Gross revenue baseline: $4,307,580

To developer

$3,910,671

To developer: 90.8%

$3,910,671

Platform fee: 9.2%

$396,910

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.2%.

GOG

Gross revenue baseline: $4,307,580

To developer

$3,015,306

To developer: 70.0%

$3,015,306

Platform fee: 30.0%

$1,292,274

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 71% by revenue in Strategy
71%

Top 71% of Strategy games

by estimated revenue

0%◆ Median100%

28

Top Games Tracked

$11.6M

Median (tracked top games)

$32.7M

Mean (tracked top games)

Mindustry ranks in the top 71% of 28 tracked strategy top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

43.8h avg5.7h median

43.8h

Average Playtime

5.7h

Median Playtime

1.8h

Recent Activity (2 Weeks)

A median playtime of 5.7h and average of 43.8h suggest a dedicated core community playing this strategy game well beyond the typical player.

Current Activity4% still active

Game Details

Dataset updated: April 18, 2026

DeveloperAnukenDev
PublisherAnukenDev
Release DateSeptember 25, 2019
Years on Market7 years
Current Price$9.99
Calibrated Avg. Selling Price$5.69
GenreStrategy
Peak Players658
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerMulti-playerPvPOnline PvPCo-opOnline Co-opCross-Platform MultiplayerSteam AchievementsSteam WorkshopSteam CloudStatsIncludes level editorFamily Sharing

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Mindustry earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Mindustry's total gross revenue on Steam at approximately $4,307,580.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,533,871
  • Calibrated midpoint (x34): $4,307,580
  • Optimistic estimate (x60): $7,601,612

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Mindustry sold on Steam?

With 22,266 Steam reviews and a 96% positive rating, we estimate Mindustry has sold between 445,320 and 1,335,960 copies, with a best estimate of 757,044.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x34 that adjusts for the title's age, price tier, genre, and review profile.

How much does AnukenDev earn from Mindustry?

After Steam's tiered platform fee of effectively 30.0%, AnukenDev keeps an estimated $3,015,306 from Mindustry's gross revenue of $4,307,580.

Here's the breakdown:

  • Gross Revenue: $4,307,580
  • Steam's Fee (30.0%): -$1,292,274
  • Developer Revenue: $3,015,306

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Mindustry?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Mindustry, with an estimated gross revenue of $4,307,580, this results in an effective rate of 30.0%. Steam keeps approximately $1,292,274 and AnukenDev receives $3,015,306.

How accurate are these revenue estimates for Mindustry?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,533,871 to $7,601,612) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x34) and a calibrated ASP of $6.

What would Mindustry earn on Epic Games Store instead?

If Mindustry generated the same gross revenue on the Epic Games Store, AnukenDev would keep approximately $3,910,671 - that's $895,364 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $396,910. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,015,306.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Mindustry?

According to SteamSpy data, players spend an average of 43.8 hours in Mindustry, with a median playtime of 5.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.