METAL GEAR RISING: REVENGEANCE Steam key art
METAL GEAR RISING: REVENGEANCE cover art

Steam revenue analysis

METAL GEAR RISING: REVENGEANCE Steam Revenue & Sales Estimates

PlatinumGames · KONAMI

$57.5MEst. Gross Revenue

2,082,325 estimated sales, 96% positive reviews, and $42,961,077.40 potentially retained by the developer after Steam's platform fees.

Action96% Positive$29.99

Revenue Overview

$57.5M

Gross Revenue

$43M

Developer Revenue

2,082,325

Est. Copies Sold

$57.5M

Revenue / Year (avg. 1 yr)

$46MLow estimate
$57.5MBest estimate
$137.9MHigh estimate

How the revenue splits

Gross Revenue
$57,451,347
Steam Platform Fee(25.2%)
−$14,490,269
Developer Revenue
$42,961,077

Developer vs. Steam

Developer: 74.8%($42,961,077)Steam: 25.2%($14,490,269)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$1,490,269

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
83,293Total Reviews
79,961positive (96%)
3,332negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    83,293 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For METAL GEAR RISING: REVENGEANCE, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 25.2%. That turns an estimated $57,451,347 in gross revenue into roughly $42,961,077 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.59

List price $29.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

25.2%

Tiered 30 / 25 / 20%

Revenue estimates for METAL GEAR RISING: REVENGEANCE use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $57,451,347

To developer

$42,961,077

To developer: 74.8%

$42,961,077

Platform fee: 25.2%

$14,490,269

Epic Games Store

Gross revenue baseline: $57,451,347

To developer

$50,677,185

To developer: 88.2%

$50,677,185

Platform fee: 11.8%

$6,774,162

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.8%.

GOG

Gross revenue baseline: $57,451,347

To developer

$40,215,943

To developer: 70.0%

$40,215,943

Platform fee: 30.0%

$17,235,404

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 7% by revenue in Action
7%

Top 7% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

METAL GEAR RISING: REVENGEANCE ranks in the top 7% of 2141 tracked action top-sellers, with estimated revenue 10× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

13.6h avg8h median

13.6h

Average Playtime

8h

Median Playtime

0.6h

Recent Activity (2 Weeks)

METAL GEAR RISING: REVENGEANCE keeps players engaged for an average of 13.6 hours – solid engagement for a action game.

Current Activity4% still active

Game Details

Dataset updated: April 18, 2026

DeveloperPlatinumGames
PublisherKONAMI
Release Date
Years on Market1 year
Current Price$29.99
Calibrated Avg. Selling Price$27.59
GenreAction
Peak Players242
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has METAL GEAR RISING: REVENGEANCE earned on Steam?

Based on our analysis using the Boxleiter method, we estimate METAL GEAR RISING: REVENGEANCE's total gross revenue on Steam at approximately $57,451,347.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $45,961,077
  • Calibrated midpoint (x25): $57,451,347
  • Optimistic estimate (x60): $137,883,232

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has METAL GEAR RISING: REVENGEANCE sold on Steam?

With 83,293 Steam reviews and a 96% positive rating, we estimate METAL GEAR RISING: REVENGEANCE has sold between 1,665,860 and 4,997,580 copies, with a best estimate of 2,082,325.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does PlatinumGames earn from METAL GEAR RISING: REVENGEANCE?

After Steam's tiered platform fee of effectively 25.2%, PlatinumGames keeps an estimated $42,961,077 from METAL GEAR RISING: REVENGEANCE's gross revenue of $57,451,347.

Here's the breakdown:

  • Gross Revenue: $57,451,347
  • Steam's Fee (25.2%): -$14,490,269
  • Developer Revenue: $42,961,077

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from METAL GEAR RISING: REVENGEANCE?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For METAL GEAR RISING: REVENGEANCE, with an estimated gross revenue of $57,451,347, this results in an effective rate of 25.2%. Steam keeps approximately $14,490,269 and PlatinumGames receives $42,961,077.

How accurate are these revenue estimates for METAL GEAR RISING: REVENGEANCE?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($45,961,077 to $137,883,232) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $28.

What would METAL GEAR RISING: REVENGEANCE earn on Epic Games Store instead?

If METAL GEAR RISING: REVENGEANCE generated the same gross revenue on the Epic Games Store, PlatinumGames would keep approximately $50,677,185 - that's $7,716,108 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $6,774,162. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $40,215,943.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in METAL GEAR RISING: REVENGEANCE?

According to SteamSpy data, players spend an average of 13.6 hours in METAL GEAR RISING: REVENGEANCE, with a median playtime of 8 hours. This indicates solid player engagement.