Marauders Steam key art
Marauders cover art

Steam revenue analysis

Marauders Steam Revenue & Sales Estimates

Small Impact Games ·

$16.1MEst. Gross Revenue

579,012 estimated sales, 71% positive reviews, and $11,611,483.51 potentially retained by the developer after Steam's platform fees.

Action71% Positive$29.99

Revenue Overview

$16.1M

Gross Revenue

$11.6M

Developer Revenue

579,012

Est. Copies Sold

$16.1M

Revenue / Year (avg. 1 yr)

$11.5MLow estimate
$16.1MBest estimate
$34.6MHigh estimate

How the revenue splits

Gross Revenue
$16,148,645
Steam Platform Fee(28.1%)
−$4,537,161
Developer Revenue
$11,611,484

Developer vs. Steam

Developer: 71.9%($11,611,484)Steam: 28.1%($4,537,161)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$1,537,161
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

71%positive
20,679Total Reviews
14,682positive (71%)
5,997negative (29%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    20,679 reviews and a 71% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Marauders, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 28.1%. That turns an estimated $16,148,645 in gross revenue into roughly $11,611,484 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.89

List price $29.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

28.1%

Tiered 30 / 25 / 20%

Revenue estimates for Marauders use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $16,148,645

To developer

$11,611,484

To developer: 71.9%

$11,611,484

Platform fee: 28.1%

$4,537,161

Epic Games Store

Gross revenue baseline: $16,148,645

To developer

$14,330,807

To developer: 88.7%

$14,330,807

Platform fee: 11.3%

$1,817,837

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.3%.

GOG

Gross revenue baseline: $16,148,645

To developer

$11,304,051

To developer: 70.0%

$11,304,051

Platform fee: 30.0%

$4,844,593

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 24% by revenue in Action
24%

Top 24% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Marauders ranks in the top 24% of 2141 tracked action top-sellers, with estimated revenue 3× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

27.9h avg9.6h median

27.9h

Average Playtime

9.6h

Median Playtime

A median playtime of 9.6h and average of 27.9h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperSmall Impact Games
Publisher
Release Date
Years on Market1 year
Current Price$29.99
Calibrated Avg. Selling Price$27.89
GenreAction
Peak Players17
SteamSpy Owners1,000,000 .. 2,000,000

Features

Multi-playerPvPOnline PvPCo-opOnline Co-op

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Frequently Asked Questions

How much has Marauders earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Marauders's total gross revenue on Steam at approximately $16,148,645.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $11,534,746
  • Calibrated midpoint (x28): $16,148,645
  • Optimistic estimate (x60): $34,604,239

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Marauders sold on Steam?

With 20,679 Steam reviews and a 71% positive rating, we estimate Marauders has sold between 413,580 and 1,240,740 copies, with a best estimate of 579,012.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Small Impact Games earn from Marauders?

After Steam's tiered platform fee of effectively 28.1%, Small Impact Games keeps an estimated $11,611,484 from Marauders's gross revenue of $16,148,645.

Here's the breakdown:

  • Gross Revenue: $16,148,645
  • Steam's Fee (28.1%): -$4,537,161
  • Developer Revenue: $11,611,484

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Marauders?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Marauders, with an estimated gross revenue of $16,148,645, this results in an effective rate of 28.1%. Steam keeps approximately $4,537,161 and Small Impact Games receives $11,611,484.

How accurate are these revenue estimates for Marauders?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($11,534,746 to $34,604,239) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $28.

What would Marauders earn on Epic Games Store instead?

If Marauders generated the same gross revenue on the Epic Games Store, Small Impact Games would keep approximately $14,330,807 - that's $2,719,324 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,817,837. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $11,304,051.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Marauders?

According to SteamSpy data, players spend an average of 27.9 hours in Marauders, with a median playtime of 9.6 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.