Little Misfortune Steam key art
Little Misfortune cover art

Steam revenue analysis

Little Misfortune Steam Revenue & Sales Estimates

Killmonday Games AB

$6.3MEst. Gross Revenue

338,436 estimated sales, 92% positive reviews, and $4,404,067.67 potentially retained by the developer after Steam's platform fees.

Action92% Positive$19.99

Revenue Overview

$6.3M

Gross Revenue

$4.4M

Developer Revenue

338,436

Est. Copies Sold

$6.3M

Revenue / Year (avg. 1 yr)

$4.5MLow estimate
$6.3MBest estimate
$13.5MHigh estimate

How the revenue splits

Gross Revenue
$6,291,525
Steam Platform Fee(30.0%)
−$1,887,458
Developer Revenue
$4,404,068

Developer vs. Steam

Developer: 70.0%($4,404,068)Steam: 30.0%($1,887,458)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,887,458
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

92%positive
12,087Total Reviews
11,120positive (92%)
967negative (8%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    12,087 reviews and a 92% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Little Misfortune, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $6,291,525 in gross revenue into roughly $4,404,068 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Little Misfortune use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $6,291,525

To developer

$4,404,068

To developer: 70.0%

$4,404,068

Platform fee: 30.0%

$1,887,458

Epic Games Store

Gross revenue baseline: $6,291,525

To developer

$5,656,542

To developer: 89.9%

$5,656,542

Platform fee: 10.1%

$634,983

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.1%.

GOG

Gross revenue baseline: $6,291,525

To developer

$4,404,068

To developer: 70.0%

$4,404,068

Platform fee: 30.0%

$1,887,458

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 49% by revenue in Action
49%

Top 49% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Little Misfortune ranks in the top 49% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

3.8h avg3.6h median

3.8h

Average Playtime

3.6h

Median Playtime

Little Misfortune keeps players engaged for an average of 3.8 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperKillmonday Games AB
PublisherKillmonday Games AB
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players16
SteamSpy Owners500,000 .. 1,000,000

More by Killmonday Games AB

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Frequently Asked Questions

How much has Little Misfortune earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Little Misfortune's total gross revenue on Steam at approximately $6,291,525.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,493,947
  • Calibrated midpoint (x28): $6,291,525
  • Optimistic estimate (x60): $13,481,840

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Little Misfortune sold on Steam?

With 12,087 Steam reviews and a 92% positive rating, we estimate Little Misfortune has sold between 241,740 and 725,220 copies, with a best estimate of 338,436.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Killmonday Games AB earn from Little Misfortune?

After Steam's tiered platform fee of effectively 30.0%, Killmonday Games AB keeps an estimated $4,404,068 from Little Misfortune's gross revenue of $6,291,525.

Here's the breakdown:

  • Gross Revenue: $6,291,525
  • Steam's Fee (30.0%): -$1,887,458
  • Developer Revenue: $4,404,068

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Little Misfortune?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Little Misfortune, with an estimated gross revenue of $6,291,525, this results in an effective rate of 30.0%. Steam keeps approximately $1,887,458 and Killmonday Games AB receives $4,404,068.

How accurate are these revenue estimates for Little Misfortune?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,493,947 to $13,481,840) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $19.

What would Little Misfortune earn on Epic Games Store instead?

If Little Misfortune generated the same gross revenue on the Epic Games Store, Killmonday Games AB would keep approximately $5,656,542 - that's $1,252,475 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $634,983. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $4,404,068.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Little Misfortune?

According to SteamSpy data, players spend an average of 3.8 hours in Little Misfortune, with a median playtime of 3.6 hours. This indicates solid player engagement.