LEGO Marvel Super Heroes 2 Steam key art
LEGO Marvel Super Heroes 2 cover art

Steam revenue analysis

LEGO Marvel Super Heroes 2 Steam Revenue & Sales Estimates

TT Games, Feral Interactive (Mac) · Warner Bros. Interactive, Feral Interactive (Mac)

$4.8MEst. Gross Revenue

256,424 estimated sales, 87% positive reviews, and $3,336,845.51 potentially retained by the developer after Steam's platform fees.

Action87% Positive$19.99

Revenue Overview

$4.8M

Gross Revenue

$3.3M

Developer Revenue

256,424

Est. Copies Sold

$4.8M

Revenue / Year (avg. 1 yr)

$3.4MLow estimate
$4.8MBest estimate
$10.2MHigh estimate

How the revenue splits

Gross Revenue
$4,766,922
Steam Platform Fee(30.0%)
−$1,430,077
Developer Revenue
$3,336,846

Developer vs. Steam

Developer: 70.0%($3,336,846)Steam: 30.0%($1,430,077)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,430,077
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

87%positive
9,158Total Reviews
7,967positive (87%)
1,191negative (13%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    9,158 reviews and a 87% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For LEGO Marvel Super Heroes 2, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,766,922 in gross revenue into roughly $3,336,846 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for LEGO Marvel Super Heroes 2 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,766,922

To developer

$3,336,846

To developer: 70.0%

$3,336,846

Platform fee: 30.0%

$1,430,077

Epic Games Store

Gross revenue baseline: $4,766,922

To developer

$4,314,892

To developer: 90.5%

$4,314,892

Platform fee: 9.5%

$452,031

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.5%.

GOG

Gross revenue baseline: $4,766,922

To developer

$3,336,846

To developer: 70.0%

$3,336,846

Platform fee: 30.0%

$1,430,077

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 57% by revenue in Action
57%

Top 57% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

LEGO Marvel Super Heroes 2 ranks in the top 57% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

17.6h avg6h median

17.6h

Average Playtime

6h

Median Playtime

A median playtime of 6h and average of 17.6h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperTT Games, Feral Interactive (Mac)
PublisherWarner Bros. Interactive, Feral Interactive (Mac)
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players144
SteamSpy Owners500,000 .. 1,000,000

More by TT Games, Feral Interactive (Mac)

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Frequently Asked Questions

How much has LEGO Marvel Super Heroes 2 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate LEGO Marvel Super Heroes 2's total gross revenue on Steam at approximately $4,766,922.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,404,944
  • Calibrated midpoint (x28): $4,766,922
  • Optimistic estimate (x60): $10,214,833

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has LEGO Marvel Super Heroes 2 sold on Steam?

With 9,158 Steam reviews and a 87% positive rating, we estimate LEGO Marvel Super Heroes 2 has sold between 183,160 and 549,480 copies, with a best estimate of 256,424.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does TT Games, Feral Interactive (Mac) earn from LEGO Marvel Super Heroes 2?

After Steam's tiered platform fee of effectively 30.0%, TT Games, Feral Interactive (Mac) keeps an estimated $3,336,846 from LEGO Marvel Super Heroes 2's gross revenue of $4,766,922.

Here's the breakdown:

  • Gross Revenue: $4,766,922
  • Steam's Fee (30.0%): -$1,430,077
  • Developer Revenue: $3,336,846

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from LEGO Marvel Super Heroes 2?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For LEGO Marvel Super Heroes 2, with an estimated gross revenue of $4,766,922, this results in an effective rate of 30.0%. Steam keeps approximately $1,430,077 and TT Games, Feral Interactive (Mac) receives $3,336,846.

How accurate are these revenue estimates for LEGO Marvel Super Heroes 2?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,404,944 to $10,214,833) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $19.

What would LEGO Marvel Super Heroes 2 earn on Epic Games Store instead?

If LEGO Marvel Super Heroes 2 generated the same gross revenue on the Epic Games Store, TT Games, Feral Interactive (Mac) would keep approximately $4,314,892 - that's $978,046 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $452,031. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,336,846.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in LEGO Marvel Super Heroes 2?

According to SteamSpy data, players spend an average of 17.6 hours in LEGO Marvel Super Heroes 2, with a median playtime of 6 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.