King Arthur: Knight's Tale Steam key art
King Arthur: Knight's Tale cover art

Steam revenue analysis

King Arthur: Knight's Tale Steam Revenue & Sales Estimates

NeocoreGames

$7.9MEst. Gross Revenue

184,491 estimated sales, 84% positive reviews, and $5,519,601.74 potentially retained by the developer after Steam's platform fees.

Action84% Positive$44.99

Revenue Overview

$7.9M

Gross Revenue

$5.5M

Developer Revenue

184,491

Est. Copies Sold

$7.9M

Revenue / Year (avg. 1 yr)

$5.8MLow estimate
$7.9MBest estimate
$17.5MHigh estimate

How the revenue splits

Gross Revenue
$7,885,145
Steam Platform Fee(30.0%)
−$2,365,544
Developer Revenue
$5,519,602

Developer vs. Steam

Developer: 70.0%($5,519,602)Steam: 30.0%($2,365,544)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,365,544
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

84%positive
6,833Total Reviews
5,740positive (84%)
1,093negative (16%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,833 reviews and a 84% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For King Arthur: Knight's Tale, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $45, we estimate a realized average sale price of $43 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $7,885,145 in gross revenue into roughly $5,519,602 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$42.74

List price $44.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for King Arthur: Knight's Tale use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $43 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $7,885,145

To developer

$5,519,602

To developer: 70.0%

$5,519,602

Platform fee: 30.0%

$2,365,544

Epic Games Store

Gross revenue baseline: $7,885,145

To developer

$7,058,928

To developer: 89.5%

$7,058,928

Platform fee: 10.5%

$826,217

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.5%.

GOG

Gross revenue baseline: $7,885,145

To developer

$5,519,602

To developer: 70.0%

$5,519,602

Platform fee: 30.0%

$2,365,544

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 42% by revenue in Action
42%

Top 42% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

King Arthur: Knight's Tale ranks in the top 42% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

36.5h avg18.6h median

36.5h

Average Playtime

18.6h

Median Playtime

5.5h

Recent Activity (2 Weeks)

King Arthur: Knight's Tale keeps players engaged for an average of 36.5 hours – solid engagement for a action game.

Current Activity15% still active

Game Details

Dataset updated: April 18, 2026

DeveloperNeocoreGames
PublisherNeocoreGames
Release Date
Years on Market1 year
Current Price$44.99
Calibrated Avg. Selling Price$42.74
GenreAction
Peak Players231
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has King Arthur: Knight's Tale earned on Steam?

Based on our analysis using the Boxleiter method, we estimate King Arthur: Knight's Tale's total gross revenue on Steam at approximately $7,885,145.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,840,848
  • Calibrated midpoint (x27): $7,885,145
  • Optimistic estimate (x60): $17,522,545

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has King Arthur: Knight's Tale sold on Steam?

With 6,833 Steam reviews and a 84% positive rating, we estimate King Arthur: Knight's Tale has sold between 136,660 and 409,980 copies, with a best estimate of 184,491.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does NeocoreGames earn from King Arthur: Knight's Tale?

After Steam's tiered platform fee of effectively 30.0%, NeocoreGames keeps an estimated $5,519,602 from King Arthur: Knight's Tale's gross revenue of $7,885,145.

Here's the breakdown:

  • Gross Revenue: $7,885,145
  • Steam's Fee (30.0%): -$2,365,544
  • Developer Revenue: $5,519,602

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from King Arthur: Knight's Tale?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For King Arthur: Knight's Tale, with an estimated gross revenue of $7,885,145, this results in an effective rate of 30.0%. Steam keeps approximately $2,365,544 and NeocoreGames receives $5,519,602.

How accurate are these revenue estimates for King Arthur: Knight's Tale?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,840,848 to $17,522,545) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $43.

What would King Arthur: Knight's Tale earn on Epic Games Store instead?

If King Arthur: Knight's Tale generated the same gross revenue on the Epic Games Store, NeocoreGames would keep approximately $7,058,928 - that's $1,539,326 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $826,217. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,519,602.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in King Arthur: Knight's Tale?

According to SteamSpy data, players spend an average of 36.5 hours in King Arthur: Knight's Tale, with a median playtime of 18.6 hours. This indicates solid player engagement.