Drive Beyond Horizons Steam key art
Drive Beyond Horizons cover art

Steam revenue analysis

Drive Beyond Horizons Steam Revenue & Sales Estimates

Drive Beyond Horizons · Tacty Studio, Santor Games

$4.5MEst. Gross Revenue

191,884 estimated sales, 81% positive reviews, and $3,121,568.91 potentially retained by the developer after Steam's platform fees.

Action81% Positive$24.99

Revenue Overview

$4.5M

Gross Revenue

$3.1M

Developer Revenue

191,884

Est. Copies Sold

$4.5M

Revenue / Year (avg. 1 yr)

$3.2MLow estimate
$4.5MBest estimate
$9.6MHigh estimate

How the revenue splits

Gross Revenue
$4,459,384
Steam Platform Fee(30.0%)
−$1,337,815
Developer Revenue
$3,121,569

Developer vs. Steam

Developer: 70.0%($3,121,569)Steam: 30.0%($1,337,815)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,337,815
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

81%positive
6,853Total Reviews
5,551positive (81%)
1,302negative (19%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,853 reviews and a 81% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Drive Beyond Horizons, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,459,384 in gross revenue into roughly $3,121,569 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$23.24

List price $24.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Drive Beyond Horizons use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,459,384

To developer

$3,121,569

To developer: 70.0%

$3,121,569

Platform fee: 30.0%

$1,337,815

Epic Games Store

Gross revenue baseline: $4,459,384

To developer

$4,044,258

To developer: 90.7%

$4,044,258

Platform fee: 9.3%

$415,126

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.3%.

GOG

Gross revenue baseline: $4,459,384

To developer

$3,121,569

To developer: 70.0%

$3,121,569

Platform fee: 30.0%

$1,337,815

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 60% by revenue in Action
60%

Top 60% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Drive Beyond Horizons ranks in the top 60% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

17.3h avg10h median

17.3h

Average Playtime

10h

Median Playtime

3.7h

Recent Activity (2 Weeks)

Drive Beyond Horizons keeps players engaged for an average of 17.3 hours – solid engagement for a action game.

Current Activity21% still active

Game Details

Dataset updated: April 18, 2026

DeveloperDrive Beyond Horizons
PublisherTacty Studio, Santor Games
Release Date
Years on Market1 year
Current Price$24.99
Calibrated Avg. Selling Price$23.24
GenreAction
Peak Players3,366
SteamSpy Owners100,000 .. 200,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Drive Beyond Horizons earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Drive Beyond Horizons's total gross revenue on Steam at approximately $4,459,384.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,185,274
  • Calibrated midpoint (x28): $4,459,384
  • Optimistic estimate (x60): $9,555,823

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Drive Beyond Horizons sold on Steam?

With 6,853 Steam reviews and a 81% positive rating, we estimate Drive Beyond Horizons has sold between 137,060 and 411,180 copies, with a best estimate of 191,884.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Drive Beyond Horizons earn from Drive Beyond Horizons?

After Steam's tiered platform fee of effectively 30.0%, Drive Beyond Horizons keeps an estimated $3,121,569 from Drive Beyond Horizons's gross revenue of $4,459,384.

Here's the breakdown:

  • Gross Revenue: $4,459,384
  • Steam's Fee (30.0%): -$1,337,815
  • Developer Revenue: $3,121,569

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Drive Beyond Horizons?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Drive Beyond Horizons, with an estimated gross revenue of $4,459,384, this results in an effective rate of 30.0%. Steam keeps approximately $1,337,815 and Drive Beyond Horizons receives $3,121,569.

How accurate are these revenue estimates for Drive Beyond Horizons?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,185,274 to $9,555,823) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $23.

What would Drive Beyond Horizons earn on Epic Games Store instead?

If Drive Beyond Horizons generated the same gross revenue on the Epic Games Store, Drive Beyond Horizons would keep approximately $4,044,258 - that's $922,689 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $415,126. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,121,569.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Drive Beyond Horizons?

According to SteamSpy data, players spend an average of 17.3 hours in Drive Beyond Horizons, with a median playtime of 10 hours. This indicates solid player engagement.