Kindergarten 2 Steam key art
Kindergarten 2 cover art

Steam revenue analysis

Kindergarten 2 Steam Revenue & Sales Estimates

Con Man Games, Sean Young · SmashGames

$2.1MEst. Gross Revenue

146,760 estimated sales, 98% positive reviews, and $1,447,493.88 potentially retained by the developer after Steam's platform fees.

Action98% Positive$14.99

Revenue Overview

$2.1M

Gross Revenue

$1.4M

Developer Revenue

146,760

Est. Copies Sold

$2.1M

Revenue / Year (avg. 1 yr)

$1.4MLow estimate
$2.1MBest estimate
$4.1MHigh estimate

How the revenue splits

Gross Revenue
$2,067,848
Steam Platform Fee(30.0%)
−$620,355
Developer Revenue
$1,447,494

Developer vs. Steam

Developer: 70.0%($1,447,494)Steam: 30.0%($620,355)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$620,355
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

98%positive
4,892Total Reviews
4,794positive (98%)
98negative (2%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    4,892 reviews and a 98% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Kindergarten 2, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,067,848 in gross revenue into roughly $1,447,494 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$14.09

List price $14.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Kindergarten 2 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,067,848

To developer

$1,447,494

To developer: 70.0%

$1,447,494

Platform fee: 30.0%

$620,355

Epic Games Store

Gross revenue baseline: $2,067,848

To developer

$1,939,707

To developer: 93.8%

$1,939,707

Platform fee: 6.2%

$128,142

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 6.2%.

GOG

Gross revenue baseline: $2,067,848

To developer

$1,447,494

To developer: 70.0%

$1,447,494

Platform fee: 30.0%

$620,355

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 86% by revenue in Action
86%

Top 86% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Kindergarten 2 ranks in the top 86% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6.9h avg8.2h median

6.9h

Average Playtime

8.2h

Median Playtime

Kindergarten 2 keeps players engaged for an average of 6.9 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperCon Man Games, Sean Young
PublisherSmashGames
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$14.09
GenreAction
Peak Players106
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Kindergarten 2 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Kindergarten 2's total gross revenue on Steam at approximately $2,067,848.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,378,566
  • Calibrated midpoint (x30): $2,067,848
  • Optimistic estimate (x60): $4,135,697

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Kindergarten 2 sold on Steam?

With 4,892 Steam reviews and a 98% positive rating, we estimate Kindergarten 2 has sold between 97,840 and 293,520 copies, with a best estimate of 146,760.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does Con Man Games, Sean Young earn from Kindergarten 2?

After Steam's tiered platform fee of effectively 30.0%, Con Man Games, Sean Young keeps an estimated $1,447,494 from Kindergarten 2's gross revenue of $2,067,848.

Here's the breakdown:

  • Gross Revenue: $2,067,848
  • Steam's Fee (30.0%): -$620,355
  • Developer Revenue: $1,447,494

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Kindergarten 2?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Kindergarten 2, with an estimated gross revenue of $2,067,848, this results in an effective rate of 30.0%. Steam keeps approximately $620,355 and Con Man Games, Sean Young receives $1,447,494.

How accurate are these revenue estimates for Kindergarten 2?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,378,566 to $4,135,697) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $14.

What would Kindergarten 2 earn on Epic Games Store instead?

If Kindergarten 2 generated the same gross revenue on the Epic Games Store, Con Man Games, Sean Young would keep approximately $1,939,707 - that's $492,213 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $128,142. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,447,494.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Kindergarten 2?

According to SteamSpy data, players spend an average of 6.9 hours in Kindergarten 2, with a median playtime of 8.2 hours. This indicates solid player engagement.