JoJo's Bizarre Adventure: All-Star Battle R Steam key art
JoJo's Bizarre Adventure: All-Star Battle R cover art

Steam revenue analysis

JoJo's Bizarre Adventure: All-Star Battle R Steam Revenue & Sales Estimates

CyberConnect2 Co. Ltd. · Bandai Namco Entertainment

$17MEst. Gross Revenue

346,579 estimated sales, 89% positive reviews, and $12,234,178.91 potentially retained by the developer after Steam's platform fees.

Action89% Positive$19.59

Revenue Overview

$17M

Gross Revenue

$12.2M

Developer Revenue

346,579

Est. Copies Sold

$4.2M

Revenue / Year (avg. 4 yr)

$11.7MLow estimate
$17MBest estimate
$35.1MHigh estimate

How the revenue splits

Gross Revenue
$16,978,905
Steam Platform Fee(27.9%)
−$4,744,726
Developer Revenue
$12,234,179

Developer vs. Steam

Developer: 72.1%($12,234,179)Steam: 27.9%($4,744,726)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$1,744,726
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

89%positive
11,951Total Reviews
10,636positive (89%)
1,315negative (11%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    11,951 reviews and a 89% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For JoJo's Bizarre Adventure: All-Star Battle R, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $49 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.9%. That turns an estimated $16,978,905 in gross revenue into roughly $12,234,179 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$48.99

List price $19.59

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

27.9%

Tiered 30 / 25 / 20%

Revenue estimates for JoJo's Bizarre Adventure: All-Star Battle R use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $49 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $16,978,905

To developer

$12,234,179

To developer: 72.1%

$12,234,179

Platform fee: 27.9%

$4,744,726

Epic Games Store

Gross revenue baseline: $16,978,905

To developer

$15,061,437

To developer: 88.7%

$15,061,437

Platform fee: 11.3%

$1,917,469

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.3%.

GOG

Gross revenue baseline: $16,978,905

To developer

$11,885,234

To developer: 70.0%

$11,885,234

Platform fee: 30.0%

$5,093,672

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 24% by revenue in Action
24%

Top 24% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

JoJo's Bizarre Adventure: All-Star Battle R ranks in the top 24% of 2141 tracked action top-sellers, with estimated revenue 3× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

11.8h avg4.6h median

11.8h

Average Playtime

4.6h

Median Playtime

4.4h

Recent Activity (2 Weeks)

A median playtime of 4.6h and average of 11.8h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity37% still active

Game Details

Dataset updated: April 18, 2026

DeveloperCyberConnect2 Co. Ltd.
PublisherBandai Namco Entertainment
Release DateAugust 31, 2022
Years on Market4 years
Current Price$19.59
Calibrated Avg. Selling Price$48.99
GenreAction
Peak Players357
SteamSpy Owners200,000 .. 500,000

Features

Single-playerMulti-playerCo-opShared/Split Screen Co-opShared/Split ScreenSteam AchievementsFull controller supportSteam Trading CardsSteam CloudSteam LeaderboardsRemote Play TogetherFamily Sharing

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Frequently Asked Questions

How much has JoJo's Bizarre Adventure: All-Star Battle R earned on Steam?

Based on our analysis using the Boxleiter method, we estimate JoJo's Bizarre Adventure: All-Star Battle R's total gross revenue on Steam at approximately $16,978,905.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $11,709,590
  • Calibrated midpoint (x29): $16,978,905
  • Optimistic estimate (x60): $35,128,769

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has JoJo's Bizarre Adventure: All-Star Battle R sold on Steam?

With 11,951 Steam reviews and a 89% positive rating, we estimate JoJo's Bizarre Adventure: All-Star Battle R has sold between 239,020 and 717,060 copies, with a best estimate of 346,579.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does CyberConnect2 Co. Ltd. earn from JoJo's Bizarre Adventure: All-Star Battle R?

After Steam's tiered platform fee of effectively 27.9%, CyberConnect2 Co. Ltd. keeps an estimated $12,234,179 from JoJo's Bizarre Adventure: All-Star Battle R's gross revenue of $16,978,905.

Here's the breakdown:

  • Gross Revenue: $16,978,905
  • Steam's Fee (27.9%): -$4,744,726
  • Developer Revenue: $12,234,179

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from JoJo's Bizarre Adventure: All-Star Battle R?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For JoJo's Bizarre Adventure: All-Star Battle R, with an estimated gross revenue of $16,978,905, this results in an effective rate of 27.9%. Steam keeps approximately $4,744,726 and CyberConnect2 Co. Ltd. receives $12,234,179.

How accurate are these revenue estimates for JoJo's Bizarre Adventure: All-Star Battle R?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($11,709,590 to $35,128,769) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $49.

What would JoJo's Bizarre Adventure: All-Star Battle R earn on Epic Games Store instead?

If JoJo's Bizarre Adventure: All-Star Battle R generated the same gross revenue on the Epic Games Store, CyberConnect2 Co. Ltd. would keep approximately $15,061,437 - that's $2,827,258 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,917,469. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $11,885,234.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in JoJo's Bizarre Adventure: All-Star Battle R?

According to SteamSpy data, players spend an average of 11.8 hours in JoJo's Bizarre Adventure: All-Star Battle R, with a median playtime of 4.6 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.