Hotline Miami 2: Wrong Number Steam key art
Hotline Miami 2: Wrong Number cover art

Steam revenue analysis

Hotline Miami 2: Wrong Number Steam Revenue & Sales Estimates

Dennaton Games · Devolver Digital

$24.3MEst. Gross Revenue

1,799,118 estimated sales, 94% positive reviews, and $17,702,576.37 potentially retained by the developer after Steam's platform fees.

Action94% Positive$14.99

Revenue Overview

$24.3M

Gross Revenue

$17.7M

Developer Revenue

1,799,118

Est. Copies Sold

$24.3M

Revenue / Year (avg. 1 yr)

$18MLow estimate
$24.3MBest estimate
$53.9MHigh estimate

How the revenue splits

Gross Revenue
$24,270,102
Steam Platform Fee(27.1%)
−$6,567,525
Developer Revenue
$17,702,576

Developer vs. Steam

Developer: 72.9%($17,702,576)Steam: 27.1%($6,567,525)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$3,567,525
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
66,634Total Reviews
62,636positive (94%)
3,998negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    66,634 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Hotline Miami 2: Wrong Number, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $13 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.1%. That turns an estimated $24,270,102 in gross revenue into roughly $17,702,576 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.49

List price $14.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

27.1%

Tiered 30 / 25 / 20%

Revenue estimates for Hotline Miami 2: Wrong Number use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $13 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $24,270,102

To developer

$17,702,576

To developer: 72.9%

$17,702,576

Platform fee: 27.1%

$6,567,525

Epic Games Store

Gross revenue baseline: $24,270,102

To developer

$21,477,690

To developer: 88.5%

$21,477,690

Platform fee: 11.5%

$2,792,412

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.5%.

GOG

Gross revenue baseline: $24,270,102

To developer

$16,989,071

To developer: 70.0%

$16,989,071

Platform fee: 30.0%

$7,281,031

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 18% by revenue in Action
18%

Top 18% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Hotline Miami 2: Wrong Number ranks in the top 18% of 2141 tracked action top-sellers, with estimated revenue 4× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

16.1h avg4.9h median

16.1h

Average Playtime

4.9h

Median Playtime

1.5h

Recent Activity (2 Weeks)

A median playtime of 4.9h and average of 16.1h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity9% still active

Game Details

Dataset updated: April 18, 2026

DeveloperDennaton Games
PublisherDevolver Digital
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$13.49
GenreAction
Peak Players437
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has Hotline Miami 2: Wrong Number earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Hotline Miami 2: Wrong Number's total gross revenue on Steam at approximately $24,270,102.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $17,977,853
  • Calibrated midpoint (x27): $24,270,102
  • Optimistic estimate (x60): $53,933,560

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Hotline Miami 2: Wrong Number sold on Steam?

With 66,634 Steam reviews and a 94% positive rating, we estimate Hotline Miami 2: Wrong Number has sold between 1,332,680 and 3,998,040 copies, with a best estimate of 1,799,118.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does Dennaton Games earn from Hotline Miami 2: Wrong Number?

After Steam's tiered platform fee of effectively 27.1%, Dennaton Games keeps an estimated $17,702,576 from Hotline Miami 2: Wrong Number's gross revenue of $24,270,102.

Here's the breakdown:

  • Gross Revenue: $24,270,102
  • Steam's Fee (27.1%): -$6,567,525
  • Developer Revenue: $17,702,576

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Hotline Miami 2: Wrong Number?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Hotline Miami 2: Wrong Number, with an estimated gross revenue of $24,270,102, this results in an effective rate of 27.1%. Steam keeps approximately $6,567,525 and Dennaton Games receives $17,702,576.

How accurate are these revenue estimates for Hotline Miami 2: Wrong Number?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($17,977,853 to $53,933,560) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $13.

What would Hotline Miami 2: Wrong Number earn on Epic Games Store instead?

If Hotline Miami 2: Wrong Number generated the same gross revenue on the Epic Games Store, Dennaton Games would keep approximately $21,477,690 - that's $3,775,113 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,792,412. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $16,989,071.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Hotline Miami 2: Wrong Number?

According to SteamSpy data, players spend an average of 16.1 hours in Hotline Miami 2: Wrong Number, with a median playtime of 4.9 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.