The Outlast Trials Steam key art
The Outlast Trials cover art

Steam revenue analysis

The Outlast Trials Steam Revenue & Sales Estimates

Red Barrels

$62.9MEst. Gross Revenue

1,673,900 estimated sales, 93% positive reviews, and $47,337,520.80 potentially retained by the developer after Steam's platform fees.

Action93% Positive$39.99

Revenue Overview

$62.9M

Gross Revenue

$47.3M

Developer Revenue

1,673,900

Est. Copies Sold

$62.9M

Revenue / Year (avg. 1 yr)

$50.3MLow estimate
$62.9MBest estimate
$151MHigh estimate

How the revenue splits

Gross Revenue
$62,921,901
Steam Platform Fee(24.8%)
−$15,584,380
Developer Revenue
$47,337,521

Developer vs. Steam

Developer: 75.2%($47,337,521)Steam: 24.8%($15,584,380)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$2,584,380

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

93%positive
66,956Total Reviews
62,269positive (93%)
4,687negative (7%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    66,956 reviews and a 93% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For The Outlast Trials, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $38 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 24.8%. That turns an estimated $62,921,901 in gross revenue into roughly $47,337,521 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$37.59

List price $39.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

24.8%

Tiered 30 / 25 / 20%

Revenue estimates for The Outlast Trials use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $38 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $62,921,901

To developer

$47,337,521

To developer: 75.2%

$47,337,521

Platform fee: 24.8%

$15,584,380

Epic Games Store

Gross revenue baseline: $62,921,901

To developer

$55,491,273

To developer: 88.2%

$55,491,273

Platform fee: 11.8%

$7,430,628

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.8%.

GOG

Gross revenue baseline: $62,921,901

To developer

$44,045,331

To developer: 70.0%

$44,045,331

Platform fee: 30.0%

$18,876,570

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 7% by revenue in Action
7%

Top 7% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

The Outlast Trials ranks in the top 7% of 2141 tracked action top-sellers, with estimated revenue 11× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

20.2h avg9.2h median

20.2h

Average Playtime

9.2h

Median Playtime

5h

Recent Activity (2 Weeks)

A median playtime of 9.2h and average of 20.2h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity25% still active

Game Details

Dataset updated: April 18, 2026

DeveloperRed Barrels
PublisherRed Barrels
Release Date
Years on Market1 year
Current Price$39.99
Calibrated Avg. Selling Price$37.59
GenreAction
Peak Players3,743
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has The Outlast Trials earned on Steam?

Based on our analysis using the Boxleiter method, we estimate The Outlast Trials's total gross revenue on Steam at approximately $62,921,901.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $50,337,521
  • Calibrated midpoint (x25): $62,921,901
  • Optimistic estimate (x60): $151,012,562

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has The Outlast Trials sold on Steam?

With 66,956 Steam reviews and a 93% positive rating, we estimate The Outlast Trials has sold between 1,339,120 and 4,017,360 copies, with a best estimate of 1,673,900.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does Red Barrels earn from The Outlast Trials?

After Steam's tiered platform fee of effectively 24.8%, Red Barrels keeps an estimated $47,337,521 from The Outlast Trials's gross revenue of $62,921,901.

Here's the breakdown:

  • Gross Revenue: $62,921,901
  • Steam's Fee (24.8%): -$15,584,380
  • Developer Revenue: $47,337,521

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from The Outlast Trials?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For The Outlast Trials, with an estimated gross revenue of $62,921,901, this results in an effective rate of 24.8%. Steam keeps approximately $15,584,380 and Red Barrels receives $47,337,521.

How accurate are these revenue estimates for The Outlast Trials?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($50,337,521 to $151,012,562) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $38.

What would The Outlast Trials earn on Epic Games Store instead?

If The Outlast Trials generated the same gross revenue on the Epic Games Store, Red Barrels would keep approximately $55,491,273 - that's $8,153,752 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $7,430,628. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $44,045,331.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in The Outlast Trials?

According to SteamSpy data, players spend an average of 20.2 hours in The Outlast Trials, with a median playtime of 9.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.