GoreBox Steam key art
GoreBox cover art

Steam revenue analysis

GoreBox Steam Revenue & Sales Estimates

Felix Filip · F²Games

$3.4MEst. Gross Revenue

507,640 estimated sales, 91% positive reviews, and $2,363,064.20 potentially retained by the developer after Steam's platform fees.

Action91% Positive$8.99

Revenue Overview

$3.4M

Gross Revenue

$2.4M

Developer Revenue

507,640

Est. Copies Sold

$1.1M

Revenue / Year (avg. 3 yr)

$1.9MLow estimate
$3.4MBest estimate
$5.8MHigh estimate

How the revenue splits

Gross Revenue
$3,375,806
Steam Platform Fee(30.0%)
−$1,012,742
Developer Revenue
$2,363,064

Developer vs. Steam

Developer: 70.0%($2,363,064)Steam: 30.0%($1,012,742)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,012,742
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

91%positive
14,504Total Reviews
13,199positive (91%)
1,305negative (9%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    14,504 reviews and a 91% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For GoreBox, we use a midpoint multiplier of ×35 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $9, we estimate a realized average sale price of $7 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,375,806 in gross revenue into roughly $2,363,064 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$6.65

List price $8.99

Boxleiter multiplier

×35

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for GoreBox use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x35 and a calibrated average sale price of $7 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,375,806

To developer

$2,363,064

To developer: 70.0%

$2,363,064

Platform fee: 30.0%

$1,012,742

Epic Games Store

Gross revenue baseline: $3,375,806

To developer

$3,090,709

To developer: 91.6%

$3,090,709

Platform fee: 8.4%

$285,097

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.4%.

GOG

Gross revenue baseline: $3,375,806

To developer

$2,363,064

To developer: 70.0%

$2,363,064

Platform fee: 30.0%

$1,012,742

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 69% by revenue in Action
69%

Top 69% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

GoreBox ranks in the top 69% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

41h avg38.8h median

41h

Average Playtime

38.8h

Median Playtime

4.2h

Recent Activity (2 Weeks)

GoreBox keeps players engaged for an average of 41 hours – solid engagement for a action game.

Current Activity10% still active

Game Details

Dataset updated: April 18, 2026

DeveloperFelix Filip
PublisherF²Games
Release DateJuly 20, 2023
Years on Market3 years
Current Price$8.99
Calibrated Avg. Selling Price$6.65
GenreAction
Peak Players509
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has GoreBox earned on Steam?

Based on our analysis using the Boxleiter method, we estimate GoreBox's total gross revenue on Steam at approximately $3,375,806.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,929,032
  • Calibrated midpoint (x35): $3,375,806
  • Optimistic estimate (x60): $5,787,096

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has GoreBox sold on Steam?

With 14,504 Steam reviews and a 91% positive rating, we estimate GoreBox has sold between 290,080 and 870,240 copies, with a best estimate of 507,640.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x35 that adjusts for the title's age, price tier, genre, and review profile.

How much does Felix Filip earn from GoreBox?

After Steam's tiered platform fee of effectively 30.0%, Felix Filip keeps an estimated $2,363,064 from GoreBox's gross revenue of $3,375,806.

Here's the breakdown:

  • Gross Revenue: $3,375,806
  • Steam's Fee (30.0%): -$1,012,742
  • Developer Revenue: $2,363,064

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from GoreBox?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For GoreBox, with an estimated gross revenue of $3,375,806, this results in an effective rate of 30.0%. Steam keeps approximately $1,012,742 and Felix Filip receives $2,363,064.

How accurate are these revenue estimates for GoreBox?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,929,032 to $5,787,096) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x35) and a calibrated ASP of $7.

What would GoreBox earn on Epic Games Store instead?

If GoreBox generated the same gross revenue on the Epic Games Store, Felix Filip would keep approximately $3,090,709 - that's $727,645 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $285,097. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,363,064.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in GoreBox?

According to SteamSpy data, players spend an average of 41 hours in GoreBox, with a median playtime of 38.8 hours. This indicates solid player engagement.