Ghosts of Tabor Steam key art
Ghosts of Tabor cover art

Steam revenue analysis

Ghosts of Tabor Steam Revenue & Sales Estimates

Combat Waffle Studios · Beyond Frames

$6.5MEst. Gross Revenue

281,160 estimated sales, 75% positive reviews, and $4,573,910.88 potentially retained by the developer after Steam's platform fees.

Action75% Positive$24.99

Revenue Overview

$6.5M

Gross Revenue

$4.6M

Developer Revenue

281,160

Est. Copies Sold

$6.5M

Revenue / Year (avg. 1 yr)

$4.4MLow estimate
$6.5MBest estimate
$13.1MHigh estimate

How the revenue splits

Gross Revenue
$6,534,158
Steam Platform Fee(30.0%)
−$1,960,248
Developer Revenue
$4,573,911

Developer vs. Steam

Developer: 70.0%($4,573,911)Steam: 30.0%($1,960,248)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,960,248
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

75%positive
9,372Total Reviews
7,029positive (75%)
2,343negative (25%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    9,372 reviews and a 75% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Ghosts of Tabor, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $6,534,158 in gross revenue into roughly $4,573,911 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$23.24

List price $24.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Ghosts of Tabor use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $6,534,158

To developer

$4,573,911

To developer: 70.0%

$4,573,911

Platform fee: 30.0%

$1,960,248

Epic Games Store

Gross revenue baseline: $6,534,158

To developer

$5,870,059

To developer: 89.8%

$5,870,059

Platform fee: 10.2%

$664,099

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.2%.

GOG

Gross revenue baseline: $6,534,158

To developer

$4,573,911

To developer: 70.0%

$4,573,911

Platform fee: 30.0%

$1,960,248

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 47% by revenue in Action
47%

Top 47% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Ghosts of Tabor ranks in the top 47% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

30.8h avg8.2h median

30.8h

Average Playtime

8.2h

Median Playtime

A median playtime of 8.2h and average of 30.8h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperCombat Waffle Studios
PublisherBeyond Frames
Release Date
Years on Market1 year
Current Price$24.99
Calibrated Avg. Selling Price$23.24
GenreAction
Peak Players229
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Ghosts of Tabor earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Ghosts of Tabor's total gross revenue on Steam at approximately $6,534,158.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,356,106
  • Calibrated midpoint (x30): $6,534,158
  • Optimistic estimate (x60): $13,068,317

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Ghosts of Tabor sold on Steam?

With 9,372 Steam reviews and a 75% positive rating, we estimate Ghosts of Tabor has sold between 187,440 and 562,320 copies, with a best estimate of 281,160.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does Combat Waffle Studios earn from Ghosts of Tabor?

After Steam's tiered platform fee of effectively 30.0%, Combat Waffle Studios keeps an estimated $4,573,911 from Ghosts of Tabor's gross revenue of $6,534,158.

Here's the breakdown:

  • Gross Revenue: $6,534,158
  • Steam's Fee (30.0%): -$1,960,248
  • Developer Revenue: $4,573,911

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Ghosts of Tabor?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Ghosts of Tabor, with an estimated gross revenue of $6,534,158, this results in an effective rate of 30.0%. Steam keeps approximately $1,960,248 and Combat Waffle Studios receives $4,573,911.

How accurate are these revenue estimates for Ghosts of Tabor?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,356,106 to $13,068,317) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $23.

What would Ghosts of Tabor earn on Epic Games Store instead?

If Ghosts of Tabor generated the same gross revenue on the Epic Games Store, Combat Waffle Studios would keep approximately $5,870,059 - that's $1,296,149 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $664,099. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $4,573,911.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Ghosts of Tabor?

According to SteamSpy data, players spend an average of 30.8 hours in Ghosts of Tabor, with a median playtime of 8.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.