Fallout 2: A Post Nuclear Role Playing Game Steam key art
Fallout 2: A Post Nuclear Role Playing Game cover art

Steam revenue analysis

Fallout 2: A Post Nuclear Role Playing Game Steam Revenue & Sales Estimates

Black Isle Studios · Bethesda Softworks

$2.6MEst. Gross Revenue

571,058 estimated sales, 94% positive reviews, and $1,838,806.76 potentially retained by the developer after Steam's platform fees.

Rpg94% Positive$9.99

Revenue Overview

$2.6M

Gross Revenue

$1.8M

Developer Revenue

571,058

Est. Copies Sold

$154.5K

Revenue / Year (avg. 17 yr)

$1.4MLow estimate
$2.6MBest estimate
$4.3MHigh estimate

How the revenue splits

Gross Revenue
$2,626,867
Steam Platform Fee(30.0%)
−$788,060
Developer Revenue
$1,838,807

Developer vs. Steam

Developer: 70.0%($1,838,807)Steam: 30.0%($788,060)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$788,060
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
15,434Total Reviews
14,508positive (94%)
926negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    15,434 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Fallout 2: A Post Nuclear Role Playing Game, we use a midpoint multiplier of ×37 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $5 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,626,867 in gross revenue into roughly $1,838,807 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$4.60

List price $9.99

Boxleiter multiplier

×37

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Fallout 2: A Post Nuclear Role Playing Game use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x37 and a calibrated average sale price of $5 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,626,867

To developer

$1,838,807

To developer: 70.0%

$1,838,807

Platform fee: 30.0%

$788,060

Epic Games Store

Gross revenue baseline: $2,626,867

To developer

$2,431,643

To developer: 92.6%

$2,431,643

Platform fee: 7.4%

$195,224

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.4%.

GOG

Gross revenue baseline: $2,626,867

To developer

$1,838,807

To developer: 70.0%

$1,838,807

Platform fee: 30.0%

$788,060

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 95% by revenue in Rpg
95%

Top 95% of Rpg games

by estimated revenue

0%◆ Median100%

38

Top Games Tracked

$11.5M

Median (tracked top games)

$63M

Mean (tracked top games)

Fallout 2: A Post Nuclear Role Playing Game ranks in the top 95% of 38 tracked rpg top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

23.1h avg2.1h median

23.1h

Average Playtime

2.1h

Median Playtime

0.3h

Recent Activity (2 Weeks)

A median playtime of 2.1h and average of 23.1h suggest a dedicated core community playing this rpg game well beyond the typical player.

Current Activity1% still active

Game Details

Dataset updated: April 18, 2026

DeveloperBlack Isle Studios
PublisherBethesda Softworks
Release DateAugust 18, 2009
Years on Market17 years
Current Price$9.99
Calibrated Avg. Selling Price$4.60
GenreRpg
Peak Players129
SteamSpy Owners1,000,000 .. 2,000,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Fallout 2: A Post Nuclear Role Playing Game earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Fallout 2: A Post Nuclear Role Playing Game's total gross revenue on Steam at approximately $2,626,867.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,419,928
  • Calibrated midpoint (x37): $2,626,867
  • Optimistic estimate (x60): $4,259,784

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Fallout 2: A Post Nuclear Role Playing Game sold on Steam?

With 15,434 Steam reviews and a 94% positive rating, we estimate Fallout 2: A Post Nuclear Role Playing Game has sold between 308,680 and 926,040 copies, with a best estimate of 571,058.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x37 that adjusts for the title's age, price tier, genre, and review profile.

How much does Black Isle Studios earn from Fallout 2: A Post Nuclear Role Playing Game?

After Steam's tiered platform fee of effectively 30.0%, Black Isle Studios keeps an estimated $1,838,807 from Fallout 2: A Post Nuclear Role Playing Game's gross revenue of $2,626,867.

Here's the breakdown:

  • Gross Revenue: $2,626,867
  • Steam's Fee (30.0%): -$788,060
  • Developer Revenue: $1,838,807

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Fallout 2: A Post Nuclear Role Playing Game?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Fallout 2: A Post Nuclear Role Playing Game, with an estimated gross revenue of $2,626,867, this results in an effective rate of 30.0%. Steam keeps approximately $788,060 and Black Isle Studios receives $1,838,807.

How accurate are these revenue estimates for Fallout 2: A Post Nuclear Role Playing Game?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,419,928 to $4,259,784) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x37) and a calibrated ASP of $5.

What would Fallout 2: A Post Nuclear Role Playing Game earn on Epic Games Store instead?

If Fallout 2: A Post Nuclear Role Playing Game generated the same gross revenue on the Epic Games Store, Black Isle Studios would keep approximately $2,431,643 - that's $592,836 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $195,224. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,838,807.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Fallout 2: A Post Nuclear Role Playing Game?

According to SteamSpy data, players spend an average of 23.1 hours in Fallout 2: A Post Nuclear Role Playing Game, with a median playtime of 2.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.