Evil Genius 2: World Domination Steam key art
Evil Genius 2: World Domination cover art

Steam revenue analysis

Evil Genius 2: World Domination Steam Revenue & Sales Estimates

Rebellion

$13.9MEst. Gross Revenue

366,589 estimated sales, 69% positive reviews, and $9,945,037.08 potentially retained by the developer after Steam's platform fees.

Action69% Positive$39.99

Revenue Overview

$13.9M

Gross Revenue

$9.9M

Developer Revenue

366,589

Est. Copies Sold

$13.9M

Revenue / Year (avg. 1 yr)

$9.6MLow estimate
$13.9MBest estimate
$28.8MHigh estimate

How the revenue splits

Gross Revenue
$13,926,716
Steam Platform Fee(28.6%)
−$3,981,679
Developer Revenue
$9,945,037

Developer vs. Steam

Developer: 71.4%($9,945,037)Steam: 28.6%($3,981,679)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$981,679
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

69%positive
12,641Total Reviews
8,722positive (69%)
3,919negative (31%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    12,641 reviews and a 69% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Evil Genius 2: World Domination, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $38 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 28.6%. That turns an estimated $13,926,716 in gross revenue into roughly $9,945,037 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$37.99

List price $39.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

28.6%

Tiered 30 / 25 / 20%

Revenue estimates for Evil Genius 2: World Domination use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $38 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $13,926,716

To developer

$9,945,037

To developer: 71.4%

$9,945,037

Platform fee: 28.6%

$3,981,679

Epic Games Store

Gross revenue baseline: $13,926,716

To developer

$12,375,510

To developer: 88.9%

$12,375,510

Platform fee: 11.1%

$1,551,206

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.1%.

GOG

Gross revenue baseline: $13,926,716

To developer

$9,748,701

To developer: 70.0%

$9,748,701

Platform fee: 30.0%

$4,178,015

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 27% by revenue in Action
27%

Top 27% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Evil Genius 2: World Domination ranks in the top 27% of 2141 tracked action top-sellers, with estimated revenue 2× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

20.8h avg6h median

20.8h

Average Playtime

6h

Median Playtime

13.8h

Recent Activity (2 Weeks)

A median playtime of 6h and average of 20.8h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity66% still active

Game Details

Dataset updated: April 18, 2026

DeveloperRebellion
PublisherRebellion
Release Date
Years on Market1 year
Current Price$39.99
Calibrated Avg. Selling Price$37.99
GenreAction
Peak Players151
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Evil Genius 2: World Domination earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Evil Genius 2: World Domination's total gross revenue on Steam at approximately $13,926,716.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $9,604,632
  • Calibrated midpoint (x29): $13,926,716
  • Optimistic estimate (x60): $28,813,895

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Evil Genius 2: World Domination sold on Steam?

With 12,641 Steam reviews and a 69% positive rating, we estimate Evil Genius 2: World Domination has sold between 252,820 and 758,460 copies, with a best estimate of 366,589.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Rebellion earn from Evil Genius 2: World Domination?

After Steam's tiered platform fee of effectively 28.6%, Rebellion keeps an estimated $9,945,037 from Evil Genius 2: World Domination's gross revenue of $13,926,716.

Here's the breakdown:

  • Gross Revenue: $13,926,716
  • Steam's Fee (28.6%): -$3,981,679
  • Developer Revenue: $9,945,037

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Evil Genius 2: World Domination?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Evil Genius 2: World Domination, with an estimated gross revenue of $13,926,716, this results in an effective rate of 28.6%. Steam keeps approximately $3,981,679 and Rebellion receives $9,945,037.

How accurate are these revenue estimates for Evil Genius 2: World Domination?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($9,604,632 to $28,813,895) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $38.

What would Evil Genius 2: World Domination earn on Epic Games Store instead?

If Evil Genius 2: World Domination generated the same gross revenue on the Epic Games Store, Rebellion would keep approximately $12,375,510 - that's $2,430,473 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,551,206. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $9,748,701.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Evil Genius 2: World Domination?

According to SteamSpy data, players spend an average of 20.8 hours in Evil Genius 2: World Domination, with a median playtime of 6 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.