WARNO Steam key art
WARNO cover art

Steam revenue analysis

WARNO Steam Revenue & Sales Estimates

Eugen Systems

$13MEst. Gross Revenue

342,117 estimated sales, 81% positive reviews, and $9,247,768.62 potentially retained by the developer after Steam's platform fees.

Action81% Positive$39.99

Revenue Overview

$13M

Gross Revenue

$9.2M

Developer Revenue

342,117

Est. Copies Sold

$13M

Revenue / Year (avg. 1 yr)

$9.6MLow estimate
$13MBest estimate
$28.9MHigh estimate

How the revenue splits

Gross Revenue
$12,997,025
Steam Platform Fee(28.9%)
−$3,749,256
Developer Revenue
$9,247,769

Developer vs. Steam

Developer: 71.2%($9,247,769)Steam: 28.9%($3,749,256)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$749,256
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

81%positive
12,671Total Reviews
10,264positive (81%)
2,407negative (19%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    12,671 reviews and a 81% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For WARNO, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $38 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 28.9%. That turns an estimated $12,997,025 in gross revenue into roughly $9,247,769 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$37.99

List price $39.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

28.9%

Tiered 30 / 25 / 20%

Revenue estimates for WARNO use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $38 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $12,997,025

To developer

$9,247,769

To developer: 71.2%

$9,247,769

Platform fee: 28.8%

$3,749,256

Epic Games Store

Gross revenue baseline: $12,997,025

To developer

$11,557,382

To developer: 88.9%

$11,557,382

Platform fee: 11.1%

$1,439,643

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.1%.

GOG

Gross revenue baseline: $12,997,025

To developer

$9,097,917

To developer: 70.0%

$9,097,917

Platform fee: 30.0%

$3,899,107

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 29% by revenue in Action
29%

Top 29% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

WARNO ranks in the top 29% of 2141 tracked action top-sellers, with estimated revenue 2× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

62.5h avg15.3h median

62.5h

Average Playtime

15.3h

Median Playtime

9.8h

Recent Activity (2 Weeks)

A median playtime of 15.3h and average of 62.5h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity16% still active

Game Details

Dataset updated: April 18, 2026

DeveloperEugen Systems
PublisherEugen Systems
Release Date
Years on Market1 year
Current Price$39.99
Calibrated Avg. Selling Price$37.99
GenreAction
Peak Players873
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has WARNO earned on Steam?

Based on our analysis using the Boxleiter method, we estimate WARNO's total gross revenue on Steam at approximately $12,997,025.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $9,627,426
  • Calibrated midpoint (x27): $12,997,025
  • Optimistic estimate (x60): $28,882,277

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has WARNO sold on Steam?

With 12,671 Steam reviews and a 81% positive rating, we estimate WARNO has sold between 253,420 and 760,260 copies, with a best estimate of 342,117.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does Eugen Systems earn from WARNO?

After Steam's tiered platform fee of effectively 28.9%, Eugen Systems keeps an estimated $9,247,769 from WARNO's gross revenue of $12,997,025.

Here's the breakdown:

  • Gross Revenue: $12,997,025
  • Steam's Fee (28.9%): -$3,749,256
  • Developer Revenue: $9,247,769

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from WARNO?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For WARNO, with an estimated gross revenue of $12,997,025, this results in an effective rate of 28.9%. Steam keeps approximately $3,749,256 and Eugen Systems receives $9,247,769.

How accurate are these revenue estimates for WARNO?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($9,627,426 to $28,882,277) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $38.

What would WARNO earn on Epic Games Store instead?

If WARNO generated the same gross revenue on the Epic Games Store, Eugen Systems would keep approximately $11,557,382 - that's $2,309,613 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,439,643. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $9,097,917.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in WARNO?

According to SteamSpy data, players spend an average of 62.5 hours in WARNO, with a median playtime of 15.3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.