Enter the Gungeon Steam key art
Enter the Gungeon cover art

Steam revenue analysis

Enter the Gungeon Steam Revenue & Sales Estimates

Dodge Roll · Devolver Digital

$30MEst. Gross Revenue

2,224,612 estimated sales, 95% positive reviews, and $22,007,511.91 potentially retained by the developer after Steam's platform fees.

Action95% Positive$14.99

Revenue Overview

$30M

Gross Revenue

$22M

Developer Revenue

2,224,612

Est. Copies Sold

$30M

Revenue / Year (avg. 1 yr)

$23.1MLow estimate
$30MBest estimate
$69.3MHigh estimate

How the revenue splits

Gross Revenue
$30,010,016
Steam Platform Fee(26.7%)
−$8,002,504
Developer Revenue
$22,007,512

Developer vs. Steam

Developer: 73.3%($22,007,512)Steam: 26.7%($8,002,504)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$5,002,504
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
85,562Total Reviews
81,284positive (95%)
4,278negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    85,562 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Enter the Gungeon, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $13 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.7%. That turns an estimated $30,010,016 in gross revenue into roughly $22,007,512 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.49

List price $14.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

26.7%

Tiered 30 / 25 / 20%

Revenue estimates for Enter the Gungeon use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $13 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $30,010,016

To developer

$22,007,512

To developer: 73.3%

$22,007,512

Platform fee: 26.7%

$8,002,504

Epic Games Store

Gross revenue baseline: $30,010,016

To developer

$26,528,814

To developer: 88.4%

$26,528,814

Platform fee: 11.6%

$3,481,202

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.6%.

GOG

Gross revenue baseline: $30,010,016

To developer

$21,007,011

To developer: 70.0%

$21,007,011

Platform fee: 30.0%

$9,003,005

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 15% by revenue in Action
15%

Top 15% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Enter the Gungeon ranks in the top 15% of 2141 tracked action top-sellers, with estimated revenue 5× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

31.5h avg6.8h median

31.5h

Average Playtime

6.8h

Median Playtime

3h

Recent Activity (2 Weeks)

A median playtime of 6.8h and average of 31.5h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity10% still active

Game Details

Dataset updated: April 18, 2026

DeveloperDodge Roll
PublisherDevolver Digital
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$13.49
GenreAction
Peak Players1,165
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has Enter the Gungeon earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Enter the Gungeon's total gross revenue on Steam at approximately $30,010,016.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $23,084,628
  • Calibrated midpoint (x26): $30,010,016
  • Optimistic estimate (x60): $69,253,883

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Enter the Gungeon sold on Steam?

With 85,562 Steam reviews and a 95% positive rating, we estimate Enter the Gungeon has sold between 1,711,240 and 5,133,720 copies, with a best estimate of 2,224,612.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does Dodge Roll earn from Enter the Gungeon?

After Steam's tiered platform fee of effectively 26.7%, Dodge Roll keeps an estimated $22,007,512 from Enter the Gungeon's gross revenue of $30,010,016.

Here's the breakdown:

  • Gross Revenue: $30,010,016
  • Steam's Fee (26.7%): -$8,002,504
  • Developer Revenue: $22,007,512

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Enter the Gungeon?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Enter the Gungeon, with an estimated gross revenue of $30,010,016, this results in an effective rate of 26.7%. Steam keeps approximately $8,002,504 and Dodge Roll receives $22,007,512.

How accurate are these revenue estimates for Enter the Gungeon?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($23,084,628 to $69,253,883) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $13.

What would Enter the Gungeon earn on Epic Games Store instead?

If Enter the Gungeon generated the same gross revenue on the Epic Games Store, Dodge Roll would keep approximately $26,528,814 - that's $4,521,302 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $3,481,202. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $21,007,011.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Enter the Gungeon?

According to SteamSpy data, players spend an average of 31.5 hours in Enter the Gungeon, with a median playtime of 6.8 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.