Dyson Sphere Program Steam key art
Dyson Sphere Program cover art

Steam revenue analysis

Dyson Sphere Program Steam Revenue & Sales Estimates

Youthcat Studio · Gamirror Games

$39.1MEst. Gross Revenue

2,127,200 estimated sales, 98% positive reviews, and $28,839,406.00 potentially retained by the developer after Steam's platform fees.

Action98% Positive$19.99

Revenue Overview

$39.1M

Gross Revenue

$28.8M

Developer Revenue

2,127,200

Est. Copies Sold

$39.1M

Revenue / Year (avg. 1 yr)

$31.3MLow estimate
$39.1MBest estimate
$93.9MHigh estimate

How the revenue splits

Gross Revenue
$39,119,208
Steam Platform Fee(26.3%)
−$10,279,802
Developer Revenue
$28,839,406

Developer vs. Steam

Developer: 73.7%($28,839,406)Steam: 26.3%($10,279,802)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$7,279,802
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

98%positive
85,088Total Reviews
83,386positive (98%)
1,702negative (2%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    85,088 reviews and a 98% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Dyson Sphere Program, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $18 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.3%. That turns an estimated $39,119,208 in gross revenue into roughly $28,839,406 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.39

List price $19.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

26.3%

Tiered 30 / 25 / 20%

Revenue estimates for Dyson Sphere Program use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $18 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $39,119,208

To developer

$28,839,406

To developer: 73.7%

$28,839,406

Platform fee: 26.3%

$10,279,802

Epic Games Store

Gross revenue baseline: $39,119,208

To developer

$34,544,903

To developer: 88.3%

$34,544,903

Platform fee: 11.7%

$4,574,305

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.7%.

GOG

Gross revenue baseline: $39,119,208

To developer

$27,383,446

To developer: 70.0%

$27,383,446

Platform fee: 30.0%

$11,735,762

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 11% by revenue in Action
11%

Top 11% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Dyson Sphere Program ranks in the top 11% of 2141 tracked action top-sellers, with estimated revenue 7× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

88.5h avg16.8h median

88.5h

Average Playtime

16.8h

Median Playtime

12.8h

Recent Activity (2 Weeks)

A median playtime of 16.8h and average of 88.5h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity14% still active

Game Details

Dataset updated: April 18, 2026

DeveloperYouthcat Studio
PublisherGamirror Games
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.39
GenreAction
Peak Players2,703
SteamSpy Owners2,000,000 .. 5,000,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Dyson Sphere Program earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Dyson Sphere Program's total gross revenue on Steam at approximately $39,119,208.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $31,295,366
  • Calibrated midpoint (x25): $39,119,208
  • Optimistic estimate (x60): $93,886,099

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Dyson Sphere Program sold on Steam?

With 85,088 Steam reviews and a 98% positive rating, we estimate Dyson Sphere Program has sold between 1,701,760 and 5,105,280 copies, with a best estimate of 2,127,200.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does Youthcat Studio earn from Dyson Sphere Program?

After Steam's tiered platform fee of effectively 26.3%, Youthcat Studio keeps an estimated $28,839,406 from Dyson Sphere Program's gross revenue of $39,119,208.

Here's the breakdown:

  • Gross Revenue: $39,119,208
  • Steam's Fee (26.3%): -$10,279,802
  • Developer Revenue: $28,839,406

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Dyson Sphere Program?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Dyson Sphere Program, with an estimated gross revenue of $39,119,208, this results in an effective rate of 26.3%. Steam keeps approximately $10,279,802 and Youthcat Studio receives $28,839,406.

How accurate are these revenue estimates for Dyson Sphere Program?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($31,295,366 to $93,886,099) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $18.

What would Dyson Sphere Program earn on Epic Games Store instead?

If Dyson Sphere Program generated the same gross revenue on the Epic Games Store, Youthcat Studio would keep approximately $34,544,903 - that's $5,705,497 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $4,574,305. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $27,383,446.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Dyson Sphere Program?

According to SteamSpy data, players spend an average of 88.5 hours in Dyson Sphere Program, with a median playtime of 16.8 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.